INFO: Time for setup and init of GL element no. 0: 79 ms.
INFO: activate ViewpointBindable BlueSkyWhiteHorizonBrownLandViewpoint/Blue Sky White Horizon Brown Land
INFO: activate first X3DViewpointNode for X3DViewpointNode-stack
INFO: activate BackgroundBindable BlueSkyWhiteHorizonBrownLand/
INFO: activate first X3DBackgroundNode for X3DBackgroundNode-stack
INFO: System ready.
INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
INFO: NavType: undefined
INFO: Switch to examine mode.
INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
INFO: create new Environment for X3DEnvironmentNode-stack
INFO: register ViewpointBindable null/Looking down at current Background nadir
INFO: register ViewpointBindable null/Looking up at current Background zenith
INFO: register ViewpointBindable ViewpointTest4/Test4
INFO: register ViewpointBindable ViewpointTest3/Test3
INFO: register ViewpointBindable ViewpointTest2/Test2
INFO: register ViewpointBindable ViewpointTest1/Test1
INFO: register BackgroundBindable BackgroundTest4/
INFO: register BackgroundBindable BackgroundTest3/
INFO: register BackgroundBindable BackgroundTest2/
INFO: register BackgroundBindable BackgroundTest1/
INFO: register ViewpointBindable SimplyBlackViewpoint/Simply Black
INFO: register BackgroundBindable SimplyBlack/
INFO: register ViewpointBindable SimplyDarkGreyViewpoint/Simply Dark Grey
INFO: register BackgroundBindable SimplyDarkGrey/
INFO: register ViewpointBindable SimplyGreyViewpoint/Simply Grey
INFO: register BackgroundBindable SimplyGrey/
INFO: register ViewpointBindable SimplyWhiteViewpoint/Simply White
INFO: register BackgroundBindable SimplyWhite/
INFO: register ViewpointBindable BlueSkyBlueOceanViewpoint/Blue Sky Blue Ocean
INFO: register BackgroundBindable BlueSkyBlueOcean/
INFO: register ViewpointBindable OvercastSkyBlueOceanViewpoint/Overcast Sky Blue Ocean
INFO: register BackgroundBindable OvercastSkyBlueOcean/
INFO: register ViewpointBindable BlueOceanWhiteHorizonViewpoint/Blue Ocean White Horizon
INFO: register BackgroundBindable BlueOceanWhiteHorizon/
INFO: register ViewpointBindable BlueSkyWhiteHorizonBrownLandViewpoint/Blue Sky White Horizon Brown Land
INFO: register BackgroundBindable BlueSkyWhiteHorizonBrownLand/
INFO: BackgroundCollection.x3d
INFO:
INFO: setBaseURL:
INFO: webgl2 context found
Vendor: WebKit Google Inc. (Google), Renderer: WebKit WebGL ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver), Version: WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 4
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_stencil_texturing
INFO: Initializing X3DCanvas for [x3dom-rootX3dElement-canvas]
INFO: Creating canvas for (X)3D element...
INFO: Found 1 X3D and nodes...
INFO: X3DOM 1.8.4-dev, Build: 7483, Revison: 8b4f2ef5f392c0496a27c2a369c64dc5b52e35ab, Date: Tue Aug 1 11:42:32 2023 +0200