Welcome to X_ITE X3D Browser v12.1.4: Current Graphics Renderer Name: Google Inc. (Intel) ANGLE (Intel, Intel(R) UHD Graphics (0x0000A788) Direct3D11 vs_5_0 ps_5_0, D3D11) WebGL version: WebGL 2.0 (OpenGL ES 3.0 Chromium) Shading language: WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium) WebXR: true Rendering Properties ContentScale: 1 Antialiased: true Max samples: 8 Depth size: 24 bits Color depth: 32 bits Max clip planes per shape: 6 Max lights per shape: 8 Max textures per shape: 4 Max texture size: 16384 × 16384 pixels Texture memory: n/a Texture units: 32 Max vertex uniform vectors: 4096 Max fragment uniform vectors: 1024 Max vertex attribs: 16 Max varying vectors: 30 Welcome to Sunrize X3D Editor v1.11.4. [HAnimPoseScript T: initialize() Pose T, loa=1, description=arms stretched outward and level similar to letter T] [HAnimPoseScript T: checkHumanoid() failure: humanoid is not yet loaded or else invalid] [HAnimPoseScript A: initialize() Pose A, loa=1, description=arms stretched outward and downward similar to letter A] [HAnimPoseScript A: checkHumanoid() failure: humanoid is not yet loaded or else invalid] [HAnimPoseScript I: initialize() Pose I, loa=1, description=arms and legs straight down default binding pose for baseline Humanoid] [HAnimPoseScript I: checkHumanoid() failure: humanoid is not yet loaded or else invalid] [HAnimPoseScript TouchDown: initialize() Pose TouchDown, loa=1, description=arms and legs stretched outward providing a TouchDown gesture] [HAnimPoseScript TouchDown: checkHumanoid() failure: humanoid is not yet loaded or else invalid] [HAnimPoseScript H: initialize() Pose H, loa=-1, description=TODO experimental pose not yet implemented] [HAnimPoseScript FaceLeft: initialize() Pose FaceLeft, loa=0, description=Only modify humanoid_root Joint node to face left] [HAnimPoseScript FaceLeft: checkHumanoid() failure: humanoid is not yet loaded or else invalid] [HAnimPoseScript FaceRight: initialize() Pose FaceRight, loa=0, description=Only modify humanoid_root Joint node to face right] [HAnimPoseScript FaceRight: checkHumanoid() failure: humanoid is not yet loaded or else invalid] [HAnimPoseScript A: isLoaded() is true, loadHumanoidTimeDelay=0.034 seconds from HAnimHumanoid Inline IMPORT USE LoadSensor] [HAnimPoseScript A: initializationRepeat() checkHumanoid() passed for parentHAnimHumanoid.name=Human, transitionDuration=1.2] [HAnimPoseScript I: isLoaded() is true, loadHumanoidTimeDelay=0.034 seconds from HAnimHumanoid Inline IMPORT USE LoadSensor] [HAnimPoseScript I: initializationRepeat() checkHumanoid() passed for parentHAnimHumanoid.name=Human, transitionDuration=1.5] [HAnimPoseScript T: isLoaded() is true, loadHumanoidTimeDelay=0.034 seconds from HAnimHumanoid Inline IMPORT USE LoadSensor] [HAnimPoseScript T: initializationRepeat() checkHumanoid() passed for parentHAnimHumanoid.name=Human, transitionDuration=1.3] [HAnimPoseScript FaceLeft: isLoaded() is true, loadHumanoidTimeDelay=0.034 seconds from HAnimHumanoid Inline IMPORT USE LoadSensor] [HAnimPoseScript FaceLeft: initializationRepeat() checkHumanoid() passed for parentHAnimHumanoid.name=Human, transitionDuration=1.1] [HAnimPoseScript FaceRight: isLoaded() is true, loadHumanoidTimeDelay=0.034 seconds from HAnimHumanoid Inline IMPORT USE LoadSensor] [HAnimPoseScript FaceRight: initializationRepeat() checkHumanoid() passed for parentHAnimHumanoid.name=Human, transitionDuration=1.1] [HAnimPoseScript TouchDown: isLoaded() is true, loadHumanoidTimeDelay=0.034 seconds from HAnimHumanoid Inline IMPORT USE LoadSensor] [HAnimPoseScript TouchDown: initializationRepeat() checkHumanoid() passed for parentHAnimHumanoid.name=Human, transitionDuration=1.2] [HAnimPoseScript T: commencePose() with transitionDuration=1.3 seconds] [HAnimPoseScript A: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript TouchDown: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript I: commencePose() with transitionDuration=1.5 seconds] [HAnimPoseScript FaceLeft: commencePose() with transitionDuration=1.1 seconds] [HAnimPoseScript TouchDown: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript FaceRight: commencePose() with transitionDuration=1.1 seconds] [HAnimPoseScript I: direct animation set_fraction(0), first update skeleton interpolators since intervalSinceLastReset=1762640026.7 seconds] [HAnimPoseScript FaceLeft: resetAllJoints(true) for 178 joints in parentHAnimHumanoid.name=Human] [HAnimPoseScript T: commencePose() with transitionDuration=1.3 seconds] [HAnimPoseScript A: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript TouchDown: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript I: commencePose() with transitionDuration=1.5 seconds] [HAnimPoseScript TouchDown: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript I: direct animation set_fraction(0), first update skeleton interpolators since intervalSinceLastReset=138.8 seconds] [HAnimPoseScript FaceLeft: commencePose() with transitionDuration=1.1 seconds] [HAnimPoseScript FaceRight: commencePose() with transitionDuration=1.1 seconds] [HAnimPoseScript A: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript TouchDown: commencePose() with transitionDuration=1.2 seconds] [HAnimPoseScript FaceRight: commencePose() with transitionDuration=1.1 seconds] problem: skeleton animating but not skin, for Face Left and Face Right poses