<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">package Basic.development;

import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Networking.*;
import org.web3d.x3d.jsail.Scripting.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Text.*;

// Javadoc metadata annotations follow, see below for X3DJSAIL Java source code.
/**
 * &lt;p&gt; Event utility node prototypes for boolean filtering and other event utility nodes. &lt;/p&gt;
 &lt;p&gt; Related links: Catalog page &lt;a href="../../../development/EventUtilityPrototypesIndex.html" target="_blank"&gt;EventUtilityPrototypes&lt;/a&gt;,  source &lt;a href="../../../development/EventUtilityPrototypes.java"&gt;EventUtilityPrototypes.java&lt;/a&gt;, &lt;a href="https://www.web3d.org/x3d/content/examples/X3dResources.html" target="_blank"&gt;X3D Resources&lt;/a&gt;, &lt;a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html" target="_blank"&gt;X3D Scene Authoring Hints&lt;/a&gt;, and &lt;a href="https://www.web3d.org/x3d/content/X3dTooltips.html" target="_blank"&gt;X3D Tooltips&lt;/a&gt;. &lt;/p&gt;
	&lt;table style="color:black; border:0px solid; border-spacing:10px 0px;"&gt;
        &lt;caption&gt;Scene Meta Information&lt;/caption&gt;
		&lt;tr style="background-color:silver; border-color:silver;"&gt;
			&lt;td style="text-align:center; padding:10px 0px;"&gt;&lt;i&gt;meta tags&lt;/i&gt;&lt;/td&gt;
			&lt;td style="text-align:left;   padding:10px 0px;"&gt;&amp;nbsp; Document Metadata &lt;/td&gt;
		&lt;/tr&gt;

		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; title &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; &lt;a href="../../../development/EventUtilityPrototypes.x3d"&gt;EventUtilityPrototypes.x3d&lt;/a&gt; &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; description &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; Event utility node prototypes for boolean filtering and other event utility nodes. &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; creator &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; Nick Polys, Tony Parisi, Don Brutzman, Justin Couch &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; created &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; 25 September 2002 &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; modified &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; 20 January 2020 &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr style="color:burntorange"&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; warning &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; Under development, IntegerTrigger example needed. &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; reference &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; &lt;a href="../../../development/EventUtilityExamples.x3d"&gt;EventUtilityExamples.x3d&lt;/a&gt; &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; subject &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; BooleanFilter BooleanToggle BooleanTrigger IntegerTrigger TimeTrigger &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; identifier &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; &lt;a href="https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityPrototypes.x3d" target="_blank"&gt;https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityPrototypes.x3d&lt;/a&gt; &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; generator &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; X3D-Edit 3.3, &lt;a href="https://savage.nps.edu/X3D-Edit" target="_blank"&gt;https://savage.nps.edu/X3D-Edit&lt;/a&gt; &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
			&lt;td style="text-align:right; vertical-align: text-top;"&gt; &lt;i&gt; license &lt;/i&gt; &lt;/td&gt;
			&lt;td&gt; &lt;a href="../../../development/../license.html"&gt;../license.html&lt;/a&gt; &lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr style="background-color:silver; border-color:silver;"&gt;
			&lt;td style="text-align:center;" colspan="2"&gt;  &amp;nbsp; &lt;/td&gt;
		&lt;/tr&gt;
	&lt;/table&gt;

	&lt;p&gt;
		This program uses the
		&lt;a href="https://www.web3d.org/specifications/java/X3DJSAIL.html" target="_blank"&gt;X3D Java Scene Access Interface Library (X3DJSAIL)&lt;/a&gt;.
		It has been produced using the 
		&lt;a href="https://www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank"&gt;X3dToJava.xslt&lt;/a&gt;
		stylesheet
	       (&lt;a href="https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank"&gt;version control&lt;/a&gt;)
                which is used to create Java source code from an original &lt;code&gt;.x3d&lt;/code&gt; model.
	&lt;/p&gt;

	* @author Nick Polys, Tony Parisi, Don Brutzman, Justin Couch
 */

public class EventUtilityPrototypes
{
	/** Default constructor to create this object. */
	public EventUtilityPrototypes ()
	{
	  initialize();
	}

	/** Create and initialize the X3D model for this object. */
	public final void initialize()
	{
            try { // catch-all
  x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_3_0)
  .setHead(new head()
    .addMeta(new meta().setName(meta.NAME_TITLE      ).setContent("EventUtilityPrototypes.x3d"))
    .addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Event utility node prototypes for boolean filtering and other event utility nodes."))
    .addMeta(new meta().setName(meta.NAME_CREATOR    ).setContent("Nick Polys, Tony Parisi, Don Brutzman, Justin Couch"))
    .addMeta(new meta().setName(meta.NAME_CREATED    ).setContent("25 September 2002"))
    .addMeta(new meta().setName(meta.NAME_MODIFIED   ).setContent("20 January 2020"))
    .addMeta(new meta().setName(meta.NAME_WARNING    ).setContent("Under development, IntegerTrigger example needed."))
    .addMeta(new meta().setName(meta.NAME_REFERENCE  ).setContent("EventUtilityExamples.x3d"))
    .addMeta(new meta().setName(meta.NAME_SUBJECT    ).setContent("BooleanFilter BooleanToggle BooleanTrigger IntegerTrigger TimeTrigger"))
    .addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityPrototypes.x3d"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit"))
    .addMeta(new meta().setName(meta.NAME_LICENSE    ).setContent("../license.html")))
  .setScene(new Scene()
    .addChild(new WorldInfo().setTitle("EventUtilityPrototypes.x3d"))
    .addChild(new ProtoDeclare("BooleanFilter").setName("BooleanFilter").setAppinfo("BooleanFilter selectively passes true false or negated events.")
      .setProtoInterface(new ProtoInterface()
        .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("set_boolean is the input value to be filtered."))
        .addField(new field().setName("inputTrue").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("inputTrue only passes a true value when set_boolean input is true."))
        .addField(new field().setName("inputFalse").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("inputFalse only passes a false value when set_boolean is false."))
        .addField(new field().setName("inputNegate").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("inputNegate provides opposite value by negating set_boolean input.")))
      .setProtoBody(new ProtoBody()
        .addChild(new Script("BooleanFilterScript").setSourceCode("""
ecmascript:

function set_boolean (value, timestamp)
{
	if (value) inputTrue  = value;
	else       inputFalse = value;
	inputNegate = !value;

//	if (value) Browser.println ('[BooleanFilter] set_boolean=' + value + ', inputTrue='  + inputTrue  + ', inputNegate=' + inputNegate);
//	else       Browser.println ('[BooleanFilter] set_boolean=' + value + ', inputFalse=' + inputFalse + ', inputNegate=' + inputNegate);
}
""")
          .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
          .addField(new field().setName("inputTrue").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
          .addField(new field().setName("inputFalse").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
          .addField(new field().setName("inputNegate").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
          .setIS(new IS()
            .addConnect(new connect().setNodeField("set_boolean").setProtoField("set_boolean"))
            .addConnect(new connect().setNodeField("inputTrue").setProtoField("inputTrue"))
            .addConnect(new connect().setNodeField("inputFalse").setProtoField("inputFalse"))
            .addConnect(new connect().setNodeField("inputNegate").setProtoField("inputNegate"))))))
    .addComments(" ======================================== ")
    .addChild(new ProtoDeclare("BooleanToggle").setName("BooleanToggle").setAppinfo("BooleanToggle maintains state and negates output when a true input is provided.")
      .setProtoInterface(new ProtoInterface()
        .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("If set_boolean input is true toggle state."))
        .addField(new field().setName("set_toggle").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("Reset persistent state value."))
        .addField(new field().setName("toggle").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(false).setAppinfo("Persistent state value that gets toggled or reset."))
        .addField(new field().setName("toggle_changed").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("Output toggled persistent state value."))
        .addComments(" warning: toggle depends on exposedField functionality in Script node, not compatible with VRML 97. implemented as inputOnly/initializeOnly/outputOnly triplet. "))
      .setProtoBody(new ProtoBody()
        .addChild(new Group()
          .addChild(new Script("BooleanToggleScript").setSourceCode("""
ecmascript:

function initialize ()
{
	if (traceEnabled) Browser.println ('[BooleanToggle] toggle=' + toggle);

}
function set_boolean (value, timestamp)
{
	if (value == true)  // only toggle on true input
	{
		if (toggle == true) toggle = false;
		else                toggle = true;
	}
	toggle_changed = toggle;
//	Browser.println ('[BooleanToggle] traceEnabled=' + traceEnabled);
	if (traceEnabled) Browser.println ('[BooleanToggle] set_boolean=' + value + ', toggle=' + toggle);
}
function set_toggle (value, timestamp)
{
	toggle = value;
	toggle_changed = toggle;
	if (traceEnabled) Browser.println ('[BooleanToggle] set_toggle=' + set_toggle);
}
""")
            .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
            .addField(new field().setName("set_toggle").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
            .addField(new field().setName("toggle").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(false))
            .addField(new field().setName("toggle_changed").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
            .addField(new field().setName("traceEnabled").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(false))
            .setIS(new IS()
              .addConnect(new connect().setNodeField("set_boolean").setProtoField("set_boolean"))
              .addConnect(new connect().setNodeField("set_toggle").setProtoField("set_toggle"))
              .addConnect(new connect().setNodeField("toggle_changed").setProtoField("toggle_changed")))))))
    .addComments(" ======================================== ")
    .addChild(new ProtoDeclare("BooleanTrigger").setName("BooleanTrigger").setAppinfo("BooleanTrigger converts time events to boolean true events.")
      .setProtoInterface(new ProtoInterface()
        .addField(new field().setName("set_triggerTime").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("set_triggerTime provides input time event typical event sent is TouchSensor touchTime."))
        .addField(new field().setName("triggerTrue").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("triggerTrue outputs a true value whenever a triggerTime event is received.")))
      .setProtoBody(new ProtoBody()
        .addChild(new Script("TriggerBooleanScript").setSourceCode("""
ecmascript:

function set_triggerTime (value, timestamp)
{
	triggerTrue = true;
//	Browser.println ('triggerTrue = true');
}
""")
          .addField(new field().setName("set_triggerTime").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_INPUTONLY))
          .addField(new field().setName("triggerTrue").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
          .setIS(new IS()
            .addConnect(new connect().setNodeField("set_triggerTime").setProtoField("set_triggerTime"))
            .addConnect(new connect().setNodeField("triggerTrue").setProtoField("triggerTrue"))))))
    .addComments(" ======================================== ")
    .addChild(new ProtoDeclare("IntegerTrigger").setName("IntegerTrigger").setAppinfo("IntegerTrigger converts boolean true or time input events to integer value (suitable for Switch node).")
      .setProtoInterface(new ProtoInterface()
        .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("If set_boolean input is true trigger output of integer value."))
        .addField(new field().setName("set_integerKey").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("Resets value used for output when triggered later."))
        .addField(new field().setName("integerKey").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_INPUTOUTPUT).setValue(-1).setAppinfo("integerKey is value for output when triggered."))
        .addField(new field().setName("integerKey_changed").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("Reports change in integerKey value."))
        .addField(new field().setName("triggerValue").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("triggerValue provides integer event output matching integerKey when true set_boolean received.")))
      .setProtoBody(new ProtoBody()
        .addChild(new Group()
          .addChild(new Switch("IntegerKeyHolder").setWhichChoice(-1)
            .setIS(new IS()
              .addConnect(new connect().setNodeField("whichChoice").setProtoField("integerKey"))))
          .addChild(new Script("TriggerIntegerScript").setDirectOutput(true).setSourceCode("""
ecmascript:

function set_boolean (inputValue, timestamp)
{
	if (inputValue == true)
	{
		integerKey = integerKeyHolderNode.whichChoice;
		triggerValue = integerKey; // send output event
	}
}
function set_integerKey (inputValue, timestamp)
{
	integerKey = inputValue;
	integerKeyHolderNode.whichChoice = integerKey;
	integerKey_changed = integerKey; // send output event
}
""")
            .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
            .addField(new field().setName("set_integerKey").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_INPUTONLY))
            .addField(new field().setName("integerKeyHolderNode").setType(field.TYPE_SFNODE).setAccessType(field.ACCESSTYPE_INITIALIZEONLY)
              .addChild(new Switch().setUSE("IntegerKeyHolder")))
            .addField(new field().setName("integerKey_changed").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
            .addField(new field().setName("triggerValue").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
            .setIS(new IS()
              .addConnect(new connect().setNodeField("set_boolean").setProtoField("set_boolean"))
              .addConnect(new connect().setNodeField("set_integerKey").setProtoField("set_integerKey"))
              .addConnect(new connect().setNodeField("integerKey_changed").setProtoField("integerKey_changed"))
              .addConnect(new connect().setNodeField("triggerValue").setProtoField("triggerValue")))))))
    .addComments(" ======================================== ")
    .addChild(new ProtoDeclare("TimeTrigger").setName("TimeTrigger").setAppinfo("TimeTrigger converts boolean true events to time events.")
      .setProtoInterface(new ProtoInterface()
        .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY).setAppinfo("If set_boolean input is true trigger output time value."))
        .addField(new field().setName("triggerTime").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_OUTPUTONLY).setAppinfo("triggerTime is output time event sent when set_boolean input is true.")))
      .setProtoBody(new ProtoBody()
        .addChild(new Script("TriggerTimeScript").setSourceCode("""
ecmascript:

function set_boolean (value, timestamp)
{
	if (value) triggerTime = timestamp;
}
""")
          .addField(new field().setName("set_boolean").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
          .addField(new field().setName("triggerTime").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
          .setIS(new IS()
            .addConnect(new connect().setNodeField("set_boolean").setProtoField("set_boolean"))
            .addConnect(new connect().setNodeField("triggerTime").setProtoField("triggerTime"))))))
    .addComments(" ======================================== ")
    .addChild(new Anchor().setDescription("EventUtilityExamples").setParameter(new String[] {"target=_blank"}).setUrl(new String[] {"EventUtilityExamples.x3d","https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityExamples.x3d","EventUtilityExamples.wrl","https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityExamples.wrl"})
      .addChild(new Shape()
        .setGeometry(new Text().setString(new String[] {"EventUtilityPrototype","defines prototypes","","Click text to see","EventUtilityExamples"})
          .setFontStyle(new FontStyle().setJustify(FontStyle.JUSTIFY_MIDDLE_MIDDLE).setSize(0.9)))
        .setAppearance(new Appearance()
          .setMaterial(new Material().setDiffuseColor(1.0,1.0,0.2))))));
            }
            catch (Exception ex)
            {       
                System.err.println ("*** Further hints on X3DJSAIL errors and exceptions at");
                System.err.println ("*** https://www.web3d.org/specifications/java/X3DJSAIL.html");
                throw (ex);
            }
	}
	// end of initialize() method

	/** The initialized model object, created within initialize() method. */
	private X3D x3dModel;

	/** 
	 * Provide a 
	 * &lt;a href="https://dzone.com/articles/java-copy-shallow-vs-deep-in-which-you-will-swim" target="_blank"&gt;shallow copy&lt;/a&gt;
	 * of the X3D model.
	 * @see &lt;a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html"&gt;X3D&lt;/a&gt;
	 * @return EventUtilityPrototypes model
	 */
	public X3D getX3dModel()
	{	  
		return x3dModel;
	}
	   
    /** 
     * Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
     * @param args array of input parameters, provided as arguments
     * @see &lt;a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#handleArguments-java.lang.String:A-"&gt;X3D.handleArguments(args)&lt;/a&gt;
     * @see &lt;a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#validationReport--"&gt;X3D.validationReport()&lt;/a&gt;
     * @see &lt;a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html"&gt;CommandLine&lt;/a&gt;
     * @see &lt;a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html#USAGE"&gt;CommandLine.USAGE&lt;/a&gt;
     * @see &lt;a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/ConfigurationProperties.html"&gt;ConfigurationProperties&lt;/a&gt;
     */
    public static void main(String args[])
    {
        System.out.println("Build this X3D model, showing validation diagnostics...");
        X3D thisExampleX3dModel = new EventUtilityPrototypes().getX3dModel();
//      System.out.println("X3D model construction complete.");
	
        // next handle command line arguments
        boolean hasArguments = (args != null) &amp;&amp; (args.length &gt; 0);
        boolean validate = true; // default
        boolean argumentsLoadNewModel = false;
        String  fileName = new String();

        if (args != null)
        {
                for (String arg : args)
                {
                        if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
                        {
                                validate = true; // making sure
                        }
                        if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
                        {
                                argumentsLoadNewModel = true;
                                fileName = arg;
                        }
                }
        }
        if      (argumentsLoadNewModel)
                System.out.println("WARNING: \"Basic.development.EventUtilityPrototypes\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
        else if (hasArguments) // if no arguments provided, this method produces usage warning
                thisExampleX3dModel.handleArguments(args);
	
        if (validate)
        {
            //  System.out.println("--- TODO fix duplicated outputs ---"); // omit when duplicated outputs problem is solved/refactored
		String validationResults = thisExampleX3dModel.validationReport();
            //  System.out.println("-----------------------------------"); // omit when duplicated outputs problem is solved/refactored
                System.out.print("Basic.development.EventUtilityPrototypes self-validation test confirmation: ");
                if (!validationResults.equals("success"))
                    System.out.println();
                System.out.println(validationResults.trim());

                // experimental: test X3DJSAIL output files
                // development/EventUtilityPrototypes_JavaExport.* file validation is checked when building X3D Example Archives
                String filenameX3D  = "development/EventUtilityPrototypes_JavaExport.x3d"; 
                String filenameX3DV = "development/EventUtilityPrototypes_JavaExport.x3dv"; 
                String filenameJSON = "development/EventUtilityPrototypes_JavaExport.json";
                thisExampleX3dModel.toFileX3D        (filenameX3D);
                thisExampleX3dModel.toFileClassicVRML(filenameX3DV);
// TODO         thisExampleX3dModel.toFileJSON       (filenameJSON);
        }
    }
}
</pre></body></html>