Difference between revisions of "Plans for Merging X3D AR Proposals"
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| − | This page is for discussing plans for merging X3D AR proposals, compared | + | This page is for discussing plans for merging X3D AR proposals, compared in [[Comparison of X3D AR Proposals]]. |
== Plan A: Yvonne == | == Plan A: Yvonne == | ||
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== Plan C: Gun Lee == | == Plan C: Gun Lee == | ||
| + | 1. Discuss general strategy/policy/guidelines | ||
| + | - General guidelines in Web3D consortium? | ||
| + | - From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases. | ||
| + | - From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has. | ||
| + | (i.e. scene writer should not specify hardware/software environment in the scene.) | ||
| + | |||
| + | 2. Investigate each functional features stepwise | ||
| + | - Camera video stream image in the scene (texture and background) | ||
| + | - Tracking (including support for general tracking devices) | ||
| + | - Camera calibration (viewpoints) | ||
| + | - Others (color-keying, depth occlusion) | ||
| + | |||
| + | 3. Integration of functional features | ||
| + | - Conflicts between individual components | ||
| + | - Merging components | ||
| + | |||
| + | 4. Specification writing | ||
| + | |||
| + | 5. Review | ||
Revision as of 17:18, 19 March 2012
This page is for discussing plans for merging X3D AR proposals, compared in Comparison of X3D AR Proposals.
Plan A: Yvonne
Plan B: Gerard Kim
Plan C: Gun Lee
1. Discuss general strategy/policy/guidelines - General guidelines in Web3D consortium? - From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases. - From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has.
(i.e. scene writer should not specify hardware/software environment in the scene.)
2. Investigate each functional features stepwise - Camera video stream image in the scene (texture and background) - Tracking (including support for general tracking devices) - Camera calibration (viewpoints) - Others (color-keying, depth occlusion)
3. Integration of functional features - Conflicts between individual components - Merging components
4. Specification writing
5. Review