Difference between revisions of "X3D and HTML5 examples"
From Web3D.org
| Line 70: | Line 70: | ||
</Scene> | </Scene> | ||
</X3D> | </X3D> | ||
| + | <svg type='image/svg+xml' version="1.1"> | ||
| + | <ellipse cx="2cm" cy="4cm" rx="2cm" ry="1cm" /> | ||
| + | </svg> | ||
<mathml> | <mathml> | ||
<mrow><mi> x </mi><mo> + </mo> | <mrow><mi> x </mi><mo> + </mo> | ||
Revision as of 17:49, 15 October 2009
- Draft Example #1, Anchor link to new document
<a href='aScene.x3d' title='A new X3D document.window'>Enter My Scene</a>
- html anchor link.
- In this case the host browser uses whatever it has access to in order to create a new window browsing context for the target .x3d resource.
- Draft Example #2, embedded using object element.
<object name='x3d' type='model/x3d+xml'
allow-same-origin allow-scripts>
<param name='src' value='aScene.x3d'>
<table>...</table>
</object>
- Opens nested browsing context in parent block element.
- Fallback to html. (table in this case.)
- Connections with DOM via event listeners (DOM<=>SAI).
- Set of negotiated <param> pairs: initialization and runtime.
- Draft Example #3, served as application/xhtml+xml
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<style type=text/css'>
x3d:X3D { height:200px;width:200px; }
</style>
</head>
<body>
<x3d:x3d
xmlns:x3d=
"http://www.web3d.org/specifications/x3d-3.2.xsd">
<Scene>
<Shape>
<Box size="4 4 4" />
</Shape>
<Shape>
<Text string='"This is X3D Text"' />
</Shape>
</Scene>
</x3d:x3d>
</body>
</html>
- Draft Example #4, served as text/html
<!DOCTYPE html>
<html>
<head>
<style type=text/css'>
X3D { height:100%;width:100%; }
</style>
</head>
<body>
<X3D name='x3dBlock' type='model/x3d+xml'
allow-same-origin allow-scripts>
<Scene>
<Viewpoint descrition='Start' />
<Shape>
<Box size="4 4 4" />
</Shape>
<Shape>
<Text string='"This is X3D Text"' />
</Shape>
</Scene>
</X3D>
<svg type='image/svg+xml' version="1.1">
<ellipse cx="2cm" cy="4cm" rx="2cm" ry="1cm" />
</svg>
<mathml>
<mrow><mi> x </mi><mo> + </mo>
<mrow><mi> a </mi><mo> / </mo><mi> b </mi>
</mrow></mrow>
</mathml>
<ruby>
<rb>WWW</rb><rt>World Wide Web</rt>
</ruby>
</body>
</html>