Difference between revisions of "GlobalAttenuation.x3d"
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Revision as of 09:58, 1 August 2008
Test of the global lighting field and attenuation params.
<?xml version="1.0" encoding="UTF-8"?>
<X3D profile='Immersive' version='3.1'>
<Scene>
<NavigationInfo headlight="false" />
<Transform translation="-2 0 0">
<Shape><Appearance><Material /></Appearance><Sphere /></Shape>
<PointLight global="false" location="0 0 50" attenuation="1 0 0"/>
</Transform>
<Transform translation="2 0 0">
<Shape><Appearance><Material /></Appearance><Sphere /></Shape>
<PointLight global="false" location="0 0 50" attenuation="1 0.05 0"/>
</Transform>
</Scene>
</X3D>
Browser Results
| Browser | Version | Result | Notes | |
|---|---|---|---|---|
| BS Contact | 7.107 | Not Expected | No objects showing, global not supported | |
| FreeWRL | Untested | |||
| Octaga | 2.2.0.12 | Expected | ||
| Instant Reality | 2.0.0_beta4 | Not Expected | Both spheres the same intensity, expect attenuation not supported | |
| Vivaty | 2.1 | Expected | ||
| Xj3D | 2_M1_DEV_2008-06_02 | Expected |
Specification Notes
None