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		<id>https://www.old.web3d.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Npolys</id>
		<title>Web3D.org - User contributions [en]</title>
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		<updated>2026-04-28T20:28:37Z</updated>
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	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=User:Npolys&amp;diff=9823</id>
		<title>User:Npolys</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=User:Npolys&amp;diff=9823"/>
				<updated>2023-03-24T02:42:26Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X3D (Extensible 3D) is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Reality Modeling Language (VRML) in 2001.[1] X3D features extensions to VRML (e.g. CAD, geospatial, humanoid animation, NURBS, etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).&lt;br /&gt;
&lt;br /&gt;
The X3D extension supports multi-stage and multi-texture rendering; it also supports shading with lightmap and normalmap. Starting in 2010, X3D has supported deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting. The user can also use optimizations including BSP/QuadTree/OctTree or culling in the X3D scene.&lt;br /&gt;
&lt;br /&gt;
X3D can work with other open source standards including XML, DOM and XPath.&lt;br /&gt;
Standardization&lt;br /&gt;
X3D defines several profiles (sets of components) for various levels of capability including X3D Core, X3D Interchange, X3D Interactive, X3D CADInterchange, X3D Immersive, and X3D Full. Browser makers can define their own component extensions prior to submitting them for standardisation by the Web3D Consortium. Formal review and approval is then performed by ISO/IEC.&lt;br /&gt;
&lt;br /&gt;
Liaison and cooperation agreements are also in place between the Web3D Consortium and the World Wide Web Consortium (W3C), Open Geospatial Consortium (OGC), Digital Imaging and Communications in Medicine (DICOM) and the Khronos Group.&lt;br /&gt;
&lt;br /&gt;
A subset of X3D is XMT-A, a variant of XMT, defined in MPEG-4 Part 11. It was designed to provide a link between X3D and 3D content in MPEG-4 (BIFS).[2]&lt;br /&gt;
&lt;br /&gt;
The abstract specification for X3D (ISO/IEC 19775) was first approved by the ISO in 2004. The XML and ClassicVRML encodings for X3D (ISO/IEC 19776) were first approved in 2005.[3]&lt;br /&gt;
&lt;br /&gt;
Applications&lt;br /&gt;
There are several applications, most of which are open-source software,[4] which natively parse and interpret X3D files, including the 3D graphics and animation editor Blender[5] and the Sun Microsystems virtual world client Project Wonderland.[6] An X3D applet is a software program that runs within a web browser and displays content in 3D, using OpenGL 3D graphics technology to display X3D content in several different browsers (IE, Safari, Firefox) across several different operating systems[7] (Windows, Mac OS X, Linux). However, X3D has not received as wide acceptance as that of other, more notable software applications.&lt;br /&gt;
&lt;br /&gt;
In the 2000s, many companies such as Bitmanagement improved the quality level of virtual effects in X3D to the quality level of DirectX 9.0c, but at the expense of using proprietary solutions. All main features including game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil,[8] Multi-texture,[9] Shader with HLSL and GLSL support,[10] real-time Render To Texture, Multi Render Target (MRT) and post-processing.[11] Many demos shows that X3D already supports lightmap, normal mapping, SSAO, CSM and real-time environment reflection along with other virtual effects.[12]&lt;br /&gt;
&lt;br /&gt;
Striving to become the 3D standard for the Web, X3D is designed to be as integrated into HTML5 pages as other XML standards such as MathML and SVG. X3DOM is a proposed syntax model and its implementation as a script library[13] that demonstrates how this integration can be achieved without a browser plugin, using only WebGL and JavaScript.[14]&lt;br /&gt;
&lt;br /&gt;
EXAMPLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatives&lt;br /&gt;
WebGL: JavaScript API for rendering interactive 3D graphics and 2D graphics within any compatible web browser, managed by the Khronos Group&lt;br /&gt;
3DMLW: 3D Markup Language for Web&lt;br /&gt;
glTF: a standard file format for three-dimensional scenes and models managed by the Khronos Group&lt;br /&gt;
COLLADA: interchange file format for interactive 3D applications, managed by the Khronos Group&lt;br /&gt;
O3D: developed by Google&lt;br /&gt;
U3D: Ecma International standard ECMA-363&lt;br /&gt;
VRML: precursor of X3D&lt;br /&gt;
3MF: An XML-based format that includes 3D additive manufacturing data such as material properties.&lt;br /&gt;
A-Frame: An HTML-based declarative 3D scene-graph language and interaction framework commonly used for WebVR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also&lt;br /&gt;
Active Worlds virtual reality multi-user 3D chat platform&lt;br /&gt;
Additive Manufacturing File Format&lt;br /&gt;
Blaxxun virtual reality multi-user 3D chat platform&lt;br /&gt;
Flux, freely downloadable VRML/X3D editor/browser, now discontinued&lt;br /&gt;
FreeWRL, free Open Source VRML/X3D browser&lt;br /&gt;
List of vector graphics markup languages&lt;br /&gt;
MeshLab open source mesh processing system that can export VRML/X3D&lt;br /&gt;
Open XML Paper Specification&lt;br /&gt;
OZ Virtual&lt;br /&gt;
Seamless3d free Open Source 3D modeling software for Microsoft Windows&lt;br /&gt;
Unity: a game engine which can be used online via a browser plugin&lt;br /&gt;
Virtual tour&lt;br /&gt;
Virtual Environment Software&lt;br /&gt;
Web3D and Web3D Consortium&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=User:Npolys&amp;diff=9822</id>
		<title>User:Npolys</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=User:Npolys&amp;diff=9822"/>
				<updated>2023-03-24T02:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X3D (Extensible 3D) is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Reality Modeling Language (VRML) in 2001.[1] X3D features extensions to VRML (e.g. CAD, geospatial, humanoid animation, NURBS, etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).&lt;br /&gt;
&lt;br /&gt;
The X3D extension supports multi-stage and multi-texture rendering; it also supports shading with lightmap and normalmap. Starting in 2010, X3D has supported deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting. The user can also use optimizations including BSP/QuadTree/OctTree or culling in the X3D scene.&lt;br /&gt;
&lt;br /&gt;
X3D can work with other open source standards including XML, DOM and XPath.&lt;br /&gt;
Standardization&lt;br /&gt;
X3D defines several profiles (sets of components) for various levels of capability including X3D Core, X3D Interchange, X3D Interactive, X3D CADInterchange, X3D Immersive, and X3D Full. Browser makers can define their own component extensions prior to submitting them for standardisation by the Web3D Consortium. Formal review and approval is then performed by ISO/IEC.&lt;br /&gt;
&lt;br /&gt;
Liaison and cooperation agreements are also in place between the Web3D Consortium and the World Wide Web Consortium (W3C), Open Geospatial Consortium (OGC), Digital Imaging and Communications in Medicine (DICOM) and the Khronos Group.&lt;br /&gt;
&lt;br /&gt;
A subset of X3D is XMT-A, a variant of XMT, defined in MPEG-4 Part 11. It was designed to provide a link between X3D and 3D content in MPEG-4 (BIFS).[2]&lt;br /&gt;
&lt;br /&gt;
The abstract specification for X3D (ISO/IEC 19775) was first approved by the ISO in 2004. The XML and ClassicVRML encodings for X3D (ISO/IEC 19776) were first approved in 2005.[3]&lt;br /&gt;
&lt;br /&gt;
Applications&lt;br /&gt;
There are several applications, most of which are open-source software,[4] which natively parse and interpret X3D files, including the 3D graphics and animation editor Blender[5] and the Sun Microsystems virtual world client Project Wonderland.[6] An X3D applet is a software program that runs within a web browser and displays content in 3D, using OpenGL 3D graphics technology to display X3D content in several different browsers (IE, Safari, Firefox) across several different operating systems[7] (Windows, Mac OS X, Linux). However, X3D has not received as wide acceptance as that of other, more notable software applications.&lt;br /&gt;
&lt;br /&gt;
In the 2000s, many companies such as Bitmanagement improved the quality level of virtual effects in X3D to the quality level of DirectX 9.0c, but at the expense of using proprietary solutions. All main features including game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil,[8] Multi-texture,[9] Shader with HLSL and GLSL support,[10] real-time Render To Texture, Multi Render Target (MRT) and post-processing.[11] Many demos shows that X3D already supports lightmap, normal mapping, SSAO, CSM and real-time environment reflection along with other virtual effects.[12]&lt;br /&gt;
&lt;br /&gt;
Striving to become the 3D standard for the Web, X3D is designed to be as integrated into HTML5 pages as other XML standards such as MathML and SVG. X3DOM is a proposed syntax model and its implementation as a script library[13] that demonstrates how this integration can be achieved without a browser plugin, using only WebGL and JavaScript.[14]&lt;br /&gt;
&lt;br /&gt;
EXAMPLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatives&lt;br /&gt;
WebGL: JavaScript API for rendering interactive 3D graphics and 2D graphics within any compatible web browser, managed by the Khronos Group&lt;br /&gt;
3DMLW: 3D Markup Language for Web&lt;br /&gt;
glTF: a standard file format for three-dimensional scenes and models managed by the Khronos Group&lt;br /&gt;
COLLADA: interchange file format for interactive 3D applications, managed by the Khronos Group&lt;br /&gt;
O3D: developed by Google&lt;br /&gt;
U3D: Ecma International standard ECMA-363&lt;br /&gt;
VRML: precursor of X3D&lt;br /&gt;
3MF: An XML-based format that includes 3D additive manufacturing data such as material properties.&lt;br /&gt;
A-Frame: An HTML-based declarative 3D scene-graph language and interaction framework commonly used for WebVR&lt;br /&gt;
See also&lt;br /&gt;
Active Worlds virtual reality multi-user 3D chat platform&lt;br /&gt;
Additive Manufacturing File Format&lt;br /&gt;
Blaxxun virtual reality multi-user 3D chat platform&lt;br /&gt;
Flux, freely downloadable VRML/X3D editor/browser, now discontinued&lt;br /&gt;
FreeWRL, free Open Source VRML/X3D browser&lt;br /&gt;
List of vector graphics markup languages&lt;br /&gt;
MeshLab open source mesh processing system that can export VRML/X3D&lt;br /&gt;
Open XML Paper Specification&lt;br /&gt;
OZ Virtual&lt;br /&gt;
Seamless3d free Open Source 3D modeling software for Microsoft Windows&lt;br /&gt;
Unity: a game engine which can be used online via a browser plugin&lt;br /&gt;
Virtual tour&lt;br /&gt;
Virtual Environment Software&lt;br /&gt;
Web3D and Web3D Consortium&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=User:Npolys&amp;diff=9821</id>
		<title>User:Npolys</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=User:Npolys&amp;diff=9821"/>
				<updated>2023-03-24T02:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: wikipedia test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X3D (Extensible 3D) is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Reality Modeling Language (VRML) in 2001.[1] X3D features extensions to VRML (e.g. CAD, geospatial, humanoid animation, NURBS, etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).&lt;br /&gt;
&lt;br /&gt;
The X3D extension supports multi-stage and multi-texture rendering; it also supports shading with lightmap and normalmap. Starting in 2010, X3D has supported deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting. The user can also use optimizations including BSP/QuadTree/OctTree or culling in the X3D scene.&lt;br /&gt;
&lt;br /&gt;
X3D can work with other open source standards including XML, DOM and XPath.&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9738</id>
		<title>X3D version 4.0 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9738"/>
				<updated>2018-11-09T20:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate Capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Genesis and Strategic Overview==&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://web3dconference.org/ Web3D Conference] and [http://www.siggraph.org/attend/annual-conferences SIGGRAPH] Birds of a Feather (BOF) meetings ([http://www.web3d.org/event/siggraph-2016-conference-colocated-web3d-2016-anaheim-california SIGGRAPH 2016], upcoming SIGGRAPH 2017).&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
&lt;br /&gt;
X3D version 3.4 Development efforts were evolutionary improvements to the widely proven X3D Graphics architecture.  Consortium members decided to skip version 3.4 and go straight to version 4.0, prior goals and requirements have all been merged here.&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/wiki/index.php?title=X3D_version_4.0_Development#Candidate_Capabilities Candidate Capabilities] list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.These X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.&lt;br /&gt;
&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_HTML5 HTML5], [http://www.w3.org/community/declarative3d/ Declarative 3D], CSS, [http://www.x3dom.org X3DOM] (see [http://web3d.org/wiki/images/f/f2/X3DOM_4_WebGL_audience_10_2013.pdf Summary slides (Oct 2013)]), and [http://titania.create3000.de/cobweb/ Cobweb]&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_Augmented_Reality Mixed and Augmented Reality (MAR)] (renamed from Augmented Reality Continuum (ARC)&lt;br /&gt;
* Relaxing prior design constraints can enable a broader new basis for X3D integration&lt;br /&gt;
* Normalizing interaction semantics with HTML5 can further open up X3D for the vast majority of Web authors&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D Futures planning is primarily a Web3D Consortium member-only activity, with community input.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D version 4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable example scenes&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, TODO others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
** Note that it is not a requirement that all features and capabilities in X3D V3.3 are included in V4.0&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
* Are there other features or capabilities that should not or are not able to move into V4.0?&lt;br /&gt;
&lt;br /&gt;
== Candidate Capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D version 4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''': recommended formats for imagery and video (.gif .bmp .flv .exr .hdr etc.) - details below:&lt;br /&gt;
***'''GIF''': [http://www.w3.org/Graphics/GIF/spec-gif89a.txt &amp;quot;Graphics Interchange Format, Version 89a&amp;quot;], W3C. 31 July 1990.&lt;br /&gt;
***'''BMP''': [https://en.wikipedia.org/wiki/BMP_file_format BMP]. Note: Originally developed by Microsoft for OS/2 and Windows.&lt;br /&gt;
***'''FLV''': &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;[http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf FLV and F4V] usage has been deprecated by browser manufacturers.&amp;lt;/span&amp;gt;&lt;br /&gt;
***'''EXR''': [http://www.openexr.com/openexrfilelayout.pdf EXR file layout], developed as OpenEXR by Industrial light and magic (ILM). This requires HDR (see below).&lt;br /&gt;
***'''Khronos Texture Format (KTX)''': Khronos [https://www.khronos.org/opengles/sdk/tools/KTX KTX File Format]&lt;br /&gt;
***'''QR codes''': [http://en.wikipedia.org/wiki/QR_code QR codes], while useful in Mixed Augmented Reality (MAR) applications, are a content representation and not a file format.&lt;br /&gt;
**'''SVG''': Possible use of SVG for image generation on the fly.  Images could be static or dynamic. See [https://www.w3.org/Graphics/ W3C Graphics on the web].&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**'''HDR''': Improvements in both materials and rendering for high definition rendering (HDR) technological advances.&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing, gamma correction, Non-Photorealistic Rendering (NPR)&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] for multipass rendering - 2D texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also implemented in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc. Also review 8-bit vs 24-bit texture application differences - see https://castle-engine.sourceforge.io/x3d_multi_texturing.php#section_default_texture_mode.&lt;br /&gt;
**'''Chroma key''' for TextureProperties node to support special transparent background.&lt;br /&gt;
*'''Audio and video''': alignment with [https://www.w3.org/2011/audio W3C Audio Working Group], especially  for [https://webaudio.github.io/web-audio-api Web Audio API] and [https://webaudio.github.io/web-midi-api Web Midi API].&lt;br /&gt;
**''Considerations.'' Adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND]).&lt;br /&gt;
**''Point paper.'' [http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf Strategies to Improve X3D v4 Sound Component] for 3D sound model and audio rendering&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/wiki/index.php/X3D_v4.0_CAD_Improvements X3D v4.0 CAD Improvements] with 3D printing + 3D scanning included&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html ECMAScript encoding]; possibly add C# or Python support. Note that minor changes in the current X3D Script node might be needed to enable full integration into HTML/DOM.&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models, such as Document Object Model (DOM) Recommendations&lt;br /&gt;
** Add capability for Event logging and playback so that deterministic replay is possible for demonstrations and debugging&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
** Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [http://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry'''&lt;br /&gt;
** PointSet point size, PointProperties (pointsprites), and associated Normal vectors; Octrees&lt;br /&gt;
** 3D Extruded Text&lt;br /&gt;
** Support for [http://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
** Progressive meshes (suitable for both compression and streaming)&lt;br /&gt;
** Support for direct loading of compressed [https://x3dom.org/src Shape Resource Container (SRC)] and [https://www.x3dom.org/examples/externalshape-with-gltf-binary-glb ExternalShape] from Fraunhofer&lt;br /&gt;
** Direct loading of other geometry meshes such as [https://en.wikipedia.org/wiki/STL_(file_format) STL] and [https://en.wikipedia.org/wiki/PLY_(file_format) PLY]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component&lt;br /&gt;
** [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
** GeoSet collection of adjacent GeoElevationGrid nodes to enable proper computation of normals for edge boundaries of adjacent grids&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture (mocap) and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [http://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' ImageTextureAtlas plus capabilities including recent Community Improvements to the Volume Component (Aberlaiz et al 2018 [https://dl.acm.org/citation.cfm?id=3075945], and MPR)&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback; [http://www.w3.org/TR/vibration W3C Vibrations API] for tactile feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''Mobile Profile.''' TODO - needed? Calling out a reduced palette for mobile devices remains interesting, but might instead remain a browser-optional optimization.&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': follow ISO MAR Reference Model, integrate multiple capabilities with devices situated in real world&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** Include X3D Networking Component Level 4 support for https in Immersive, Interactive and other commonly used profiles&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented throughout in every component&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
*'''Viewing and navigation''': [http://www.web3d.org/x3d/content/examples/Basic/development/CameraExamplesIndex.html cinematic camera control], alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., implemented in X3DOM and InstantReality)&lt;br /&gt;
*'''Virtual Reality (VR)''': requirements definition needed includes viewing with stereo devices, interocular distance, frame-rate requirements, comparison (and potential profile) for [https://webvr.info WebVR] capabilities, physiological considerations, health and safety, relation with Mixed Augmented Reality (MAR), etc.&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready? Candidates include [http://doc.instantreality.org Fraunhofer], X3DOM, Cobweb, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues.&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and Forwards Compatibility ==&lt;br /&gt;
&lt;br /&gt;
A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content.&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications&lt;br /&gt;
* A great majority of X3D nodes and features are likely achievable without change&lt;br /&gt;
* Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps)&lt;br /&gt;
* A few features might be refactored, deprecated or obsoleted (none yet identified)&lt;br /&gt;
* Name deconfliction: HTML Script versus embedded X3D Script&lt;br /&gt;
&lt;br /&gt;
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable.&lt;br /&gt;
&lt;br /&gt;
X3D version 4.0 Development efforts are currently focused on HTML5, Declarative 3D, X3DOM, and Cobweb with many more issues under consideration.&lt;br /&gt;
* Discussion of [[Importing and adding nodes in HTML]]&lt;br /&gt;
&lt;br /&gt;
X3D Version 4.1 is focused on Mixed and Augmented Reality (MAR) capabilities, which may also require architectural changes. Some new technologies may get pushed from 4.0 to 4.1 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
Related specification support and changes&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAScript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Architectural Considerations ==&lt;br /&gt;
&lt;br /&gt;
This section will synopsize significant differences between X3D version 4 and X3D version 3 that may require structural changes in tools and scenes.  Special attention is needed to minimize incompatibilities with legacy software and content.&lt;br /&gt;
&lt;br /&gt;
Much depends on the target environment. X3D V3.x presumes a controlled environment that interacts with the rest of the (computing) world through a well defined API (called SAI). When X3D is running in the browser (as in fully integrated with the DOM), the DOM defines a portion of the environment in which X3D must operate. For that environment it will be necessary to make changes to X3D so that it is compatible with the DOM.&lt;br /&gt;
&lt;br /&gt;
== Open Questions ==&lt;br /&gt;
&lt;br /&gt;
* Are MAR abstract design and X3D AR proposals sufficiently mature to enable integration with HTML5/Declarative 3D/X3DOM/Cobweb issues?&lt;br /&gt;
* Are the previously X3D Layer/Layering components compatible with HTML5 overlay model? Are they still needed, perhaps for multiscreen or CAVE support?&lt;br /&gt;
* Mashup and interoperability support: is anything else needed for broader use with the Web? YouTube etc.&lt;br /&gt;
&lt;br /&gt;
== Related Work==&lt;br /&gt;
&lt;br /&gt;
Much careful planning is involved, we are working to ensure that X3D version 4 can be coherently advanced in combination with a [http://www.web3d.org/specifications/X3dSpecificationRelationships.png coordinated set of steadily evolving ISO/IEC standards].&lt;br /&gt;
*'''X3D Efficient Binary Encoding (EBE).''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings. See also SRC format (Web3D 2014)and ExternalGeometry node in InstantPlayer and X3DOM&lt;br /&gt;
*'''X3D JavaScript Object Notation (JSON) Encoding.''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings.&lt;br /&gt;
*'''X3D version 4.0 (HTML5/X3D DOM)'''. This work is proceeding in parallel. X3D version 4 support is expected.&lt;br /&gt;
*'''X3D version 4.1 (Mixed and Augmented Reality)'''. Nodes and capabilities in this arena will build on v4.0 and HTML5.  Experimentation, evolution and evaluation occurs throughout.&lt;br /&gt;
** '''[[Essential Elements of X3D]]''' collects elements that are essential to X3D&lt;br /&gt;
&lt;br /&gt;
Technologies and activities that relate to X3D version 4 are: &lt;br /&gt;
* [https://webvr.info/ '''WebVR'''] &amp;quot;bringing virtual reality to the web&amp;quot; - standardize the interface to VR displays and controllers &lt;br /&gt;
* [https://www.w3.org/community/decwebvr/ '''W3C's Declarative WebVR Community Group'''] formed to developed a declarative 3D standard for WebVR&lt;br /&gt;
* [https://threejs.org/ '''three.js'''], a JavaScript library&lt;br /&gt;
* [https://aframe.io/ '''A-Frame'''] &amp;quot;a web framework for building virtual reality experiences&amp;quot;&lt;br /&gt;
* [http://xml3d.org/ '''XML3D'''] &amp;quot; seamless integration of 3D content into HTML pages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
'''ISO Considerations'''&lt;br /&gt;
* Deciding readiness for ISO New Work Item Proposal (NWIP): we need Committee Draft (CD) specification prose for each planned capability.&lt;br /&gt;
* Web3D Consortium is not locked into an annual schedule, ISO handling is flexible.&lt;br /&gt;
* Once the NWIP is approved, ISO rules for schedule and review are established.&lt;br /&gt;
&lt;br /&gt;
'''Execution goals'''&lt;br /&gt;
* Review progress during monthly calls, Web3D Conference, and SIGGRAPH Conference.&lt;br /&gt;
* We are continuing a monthly review schedule for submissions so that we can build out X3D version 4 one component at a time.&lt;br /&gt;
* We are planning to have a 1-year deadline for completion of CD specification prose, rather than wait until all possible version 4 work is ready.&lt;br /&gt;
* Web3D Consortium members and public review when a final draft specification is ready to proceed to ISO.&lt;br /&gt;
* Any new components not meeting Web3D deadlines might be a candidate for deferral to V4.1. Or considered not ready.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
&lt;br /&gt;
* Active development of X3D, X3DOM and Cobweb content is tracking HTML 5 capabilities now&lt;br /&gt;
* We participate and contribute to the W3C Community Group for [http://www.w3.org/community/declarative3d Declarative 3D]&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9737</id>
		<title>X3D version 4.0 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9737"/>
				<updated>2018-11-09T20:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate Capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Genesis and Strategic Overview==&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://web3dconference.org/ Web3D Conference] and [http://www.siggraph.org/attend/annual-conferences SIGGRAPH] Birds of a Feather (BOF) meetings ([http://www.web3d.org/event/siggraph-2016-conference-colocated-web3d-2016-anaheim-california SIGGRAPH 2016], upcoming SIGGRAPH 2017).&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
&lt;br /&gt;
X3D version 3.4 Development efforts were evolutionary improvements to the widely proven X3D Graphics architecture.  Consortium members decided to skip version 3.4 and go straight to version 4.0, prior goals and requirements have all been merged here.&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/wiki/index.php?title=X3D_version_4.0_Development#Candidate_Capabilities Candidate Capabilities] list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.These X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.&lt;br /&gt;
&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_HTML5 HTML5], [http://www.w3.org/community/declarative3d/ Declarative 3D], CSS, [http://www.x3dom.org X3DOM] (see [http://web3d.org/wiki/images/f/f2/X3DOM_4_WebGL_audience_10_2013.pdf Summary slides (Oct 2013)]), and [http://titania.create3000.de/cobweb/ Cobweb]&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_Augmented_Reality Mixed and Augmented Reality (MAR)] (renamed from Augmented Reality Continuum (ARC)&lt;br /&gt;
* Relaxing prior design constraints can enable a broader new basis for X3D integration&lt;br /&gt;
* Normalizing interaction semantics with HTML5 can further open up X3D for the vast majority of Web authors&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D Futures planning is primarily a Web3D Consortium member-only activity, with community input.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D version 4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable example scenes&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, TODO others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
** Note that it is not a requirement that all features and capabilities in X3D V3.3 are included in V4.0&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
* Are there other features or capabilities that should not or are not able to move into V4.0?&lt;br /&gt;
&lt;br /&gt;
== Candidate Capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D version 4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''': recommended formats for imagery and video (.gif .bmp .flv .exr .hdr etc.) - details below:&lt;br /&gt;
***'''GIF''': [http://www.w3.org/Graphics/GIF/spec-gif89a.txt &amp;quot;Graphics Interchange Format, Version 89a&amp;quot;], W3C. 31 July 1990.&lt;br /&gt;
***'''BMP''': [https://en.wikipedia.org/wiki/BMP_file_format BMP]. Note: Originally developed by Microsoft for OS/2 and Windows.&lt;br /&gt;
***'''FLV''': &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;[http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf FLV and F4V] usage has been deprecated by browser manufacturers.&amp;lt;/span&amp;gt;&lt;br /&gt;
***'''EXR''': [http://www.openexr.com/openexrfilelayout.pdf EXR file layout], developed as OpenEXR by Industrial light and magic (ILM). This requires HDR (see below).&lt;br /&gt;
***'''Khronos Texture Format (KTX)''': Khronos [https://www.khronos.org/opengles/sdk/tools/KTX KTX File Format]&lt;br /&gt;
***'''QR codes''': [http://en.wikipedia.org/wiki/QR_code QR codes], while useful in Mixed Augmented Reality (MAR) applications, are a content representation and not a file format.&lt;br /&gt;
**'''SVG''': Possible use of SVG for image generation on the fly.  Images could be static or dynamic. See [https://www.w3.org/Graphics/ W3C Graphics on the web].&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**'''HDR''': Improvements in both materials and rendering for high definition rendering (HDR) technological advances.&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing, gamma correction, Non-Photorealistic Rendering (NPR), SHADOWS&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] for multipass rendering - 2D texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also implemented in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc. Also review 8-bit vs 24-bit texture application differences - see https://castle-engine.sourceforge.io/x3d_multi_texturing.php#section_default_texture_mode.&lt;br /&gt;
**'''Chroma key''' for TextureProperties node to support special transparent background.&lt;br /&gt;
*'''Audio and video''': alignment with [https://www.w3.org/2011/audio W3C Audio Working Group], especially  for [https://webaudio.github.io/web-audio-api Web Audio API] and [https://webaudio.github.io/web-midi-api Web Midi API].&lt;br /&gt;
**''Considerations.'' Adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND]).&lt;br /&gt;
**''Point paper.'' [http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf Strategies to Improve X3D v4 Sound Component] for 3D sound model and audio rendering&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/wiki/index.php/X3D_v4.0_CAD_Improvements X3D v4.0 CAD Improvements] with 3D printing + 3D scanning included&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html ECMAScript encoding]; possibly add C# or Python support. Note that minor changes in the current X3D Script node might be needed to enable full integration into HTML/DOM.&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models, such as Document Object Model (DOM) Recommendations&lt;br /&gt;
** Add capability for Event logging and playback so that deterministic replay is possible for demonstrations and debugging&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
** Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [http://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry'''&lt;br /&gt;
** PointSet point size, PointProperties, and associated Normal vectors; PointSprites; Octrees&lt;br /&gt;
** 3D Extruded Text&lt;br /&gt;
** Support for [http://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
** Progressive meshes (suitable for both compression and streaming)&lt;br /&gt;
** Support for direct loading of compressed [https://x3dom.org/src Shape Resource Container (SRC)] and [https://www.x3dom.org/examples/externalshape-with-gltf-binary-glb ExternalShape] from Fraunhofer&lt;br /&gt;
** Direct loading of other geometry meshes such as [https://en.wikipedia.org/wiki/STL_(file_format) STL] and [https://en.wikipedia.org/wiki/PLY_(file_format) PLY]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component&lt;br /&gt;
** [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
** GeoSet collection of adjacent GeoElevationGrid nodes to enable proper computation of normals for edge boundaries of adjacent grids&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture (mocap) and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [http://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' ImageTextureAtlas plus capabilities including recent Community Improvements to the Volume Component (Aberlaiz et al 2018 [https://dl.acm.org/citation.cfm?id=3075945], and MPR)&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback; [http://www.w3.org/TR/vibration W3C Vibrations API] for tactile feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''Mobile Profile.''' TODO - needed? Calling out a reduced palette for mobile devices remains interesting, but might instead remain a browser-optional optimization.&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': follow ISO MAR Reference Model, integrate multiple capabilities with devices situated in real world&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** Include X3D Networking Component Level 4 support for https in Immersive, Interactive and other commonly used profiles&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented throughout in every component&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
*'''Viewing and navigation''': [http://www.web3d.org/x3d/content/examples/Basic/development/CameraExamplesIndex.html cinematic camera control], alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., implemented in X3DOM and InstantReality)&lt;br /&gt;
*'''Virtual Reality (VR)''': requirements definition needed includes viewing with stereo devices, interocular distance, frame-rate requirements, comparison (and potential profile) for [https://webvr.info WebVR] capabilities, physiological considerations, health and safety, relation with Mixed Augmented Reality (MAR), etc.&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready? Candidates include [http://doc.instantreality.org Fraunhofer], X3DOM, Cobweb, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues.&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and Forwards Compatibility ==&lt;br /&gt;
&lt;br /&gt;
A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content.&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications&lt;br /&gt;
* A great majority of X3D nodes and features are likely achievable without change&lt;br /&gt;
* Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps)&lt;br /&gt;
* A few features might be refactored, deprecated or obsoleted (none yet identified)&lt;br /&gt;
* Name deconfliction: HTML Script versus embedded X3D Script&lt;br /&gt;
&lt;br /&gt;
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable.&lt;br /&gt;
&lt;br /&gt;
X3D version 4.0 Development efforts are currently focused on HTML5, Declarative 3D, X3DOM, and Cobweb with many more issues under consideration.&lt;br /&gt;
* Discussion of [[Importing and adding nodes in HTML]]&lt;br /&gt;
&lt;br /&gt;
X3D Version 4.1 is focused on Mixed and Augmented Reality (MAR) capabilities, which may also require architectural changes. Some new technologies may get pushed from 4.0 to 4.1 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
Related specification support and changes&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAScript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Architectural Considerations ==&lt;br /&gt;
&lt;br /&gt;
This section will synopsize significant differences between X3D version 4 and X3D version 3 that may require structural changes in tools and scenes.  Special attention is needed to minimize incompatibilities with legacy software and content.&lt;br /&gt;
&lt;br /&gt;
Much depends on the target environment. X3D V3.x presumes a controlled environment that interacts with the rest of the (computing) world through a well defined API (called SAI). When X3D is running in the browser (as in fully integrated with the DOM), the DOM defines a portion of the environment in which X3D must operate. For that environment it will be necessary to make changes to X3D so that it is compatible with the DOM.&lt;br /&gt;
&lt;br /&gt;
== Open Questions ==&lt;br /&gt;
&lt;br /&gt;
* Are MAR abstract design and X3D AR proposals sufficiently mature to enable integration with HTML5/Declarative 3D/X3DOM/Cobweb issues?&lt;br /&gt;
* Are the previously X3D Layer/Layering components compatible with HTML5 overlay model? Are they still needed, perhaps for multiscreen or CAVE support?&lt;br /&gt;
* Mashup and interoperability support: is anything else needed for broader use with the Web? YouTube etc.&lt;br /&gt;
&lt;br /&gt;
== Related Work==&lt;br /&gt;
&lt;br /&gt;
Much careful planning is involved, we are working to ensure that X3D version 4 can be coherently advanced in combination with a [http://www.web3d.org/specifications/X3dSpecificationRelationships.png coordinated set of steadily evolving ISO/IEC standards].&lt;br /&gt;
*'''X3D Efficient Binary Encoding (EBE).''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings. See also SRC format (Web3D 2014)and ExternalGeometry node in InstantPlayer and X3DOM&lt;br /&gt;
*'''X3D JavaScript Object Notation (JSON) Encoding.''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings.&lt;br /&gt;
*'''X3D version 4.0 (HTML5/X3D DOM)'''. This work is proceeding in parallel. X3D version 4 support is expected.&lt;br /&gt;
*'''X3D version 4.1 (Mixed and Augmented Reality)'''. Nodes and capabilities in this arena will build on v4.0 and HTML5.  Experimentation, evolution and evaluation occurs throughout.&lt;br /&gt;
** '''[[Essential Elements of X3D]]''' collects elements that are essential to X3D&lt;br /&gt;
&lt;br /&gt;
Technologies and activities that relate to X3D version 4 are: &lt;br /&gt;
* [https://webvr.info/ '''WebVR'''] &amp;quot;bringing virtual reality to the web&amp;quot; - standardize the interface to VR displays and controllers &lt;br /&gt;
* [https://www.w3.org/community/decwebvr/ '''W3C's Declarative WebVR Community Group'''] formed to developed a declarative 3D standard for WebVR&lt;br /&gt;
* [https://threejs.org/ '''three.js'''], a JavaScript library&lt;br /&gt;
* [https://aframe.io/ '''A-Frame'''] &amp;quot;a web framework for building virtual reality experiences&amp;quot;&lt;br /&gt;
* [http://xml3d.org/ '''XML3D'''] &amp;quot; seamless integration of 3D content into HTML pages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
'''ISO Considerations'''&lt;br /&gt;
* Deciding readiness for ISO New Work Item Proposal (NWIP): we need Committee Draft (CD) specification prose for each planned capability.&lt;br /&gt;
* Web3D Consortium is not locked into an annual schedule, ISO handling is flexible.&lt;br /&gt;
* Once the NWIP is approved, ISO rules for schedule and review are established.&lt;br /&gt;
&lt;br /&gt;
'''Execution goals'''&lt;br /&gt;
* Review progress during monthly calls, Web3D Conference, and SIGGRAPH Conference.&lt;br /&gt;
* We are continuing a monthly review schedule for submissions so that we can build out X3D version 4 one component at a time.&lt;br /&gt;
* We are planning to have a 1-year deadline for completion of CD specification prose, rather than wait until all possible version 4 work is ready.&lt;br /&gt;
* Web3D Consortium members and public review when a final draft specification is ready to proceed to ISO.&lt;br /&gt;
* Any new components not meeting Web3D deadlines might be a candidate for deferral to V4.1. Or considered not ready.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
&lt;br /&gt;
* Active development of X3D, X3DOM and Cobweb content is tracking HTML 5 capabilities now&lt;br /&gt;
* We participate and contribute to the W3C Community Group for [http://www.w3.org/community/declarative3d Declarative 3D]&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9736</id>
		<title>X3D version 4.0 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9736"/>
				<updated>2018-11-09T20:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate Capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Genesis and Strategic Overview==&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://web3dconference.org/ Web3D Conference] and [http://www.siggraph.org/attend/annual-conferences SIGGRAPH] Birds of a Feather (BOF) meetings ([http://www.web3d.org/event/siggraph-2016-conference-colocated-web3d-2016-anaheim-california SIGGRAPH 2016], upcoming SIGGRAPH 2017).&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
&lt;br /&gt;
X3D version 3.4 Development efforts were evolutionary improvements to the widely proven X3D Graphics architecture.  Consortium members decided to skip version 3.4 and go straight to version 4.0, prior goals and requirements have all been merged here.&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/wiki/index.php?title=X3D_version_4.0_Development#Candidate_Capabilities Candidate Capabilities] list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.These X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.&lt;br /&gt;
&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_HTML5 HTML5], [http://www.w3.org/community/declarative3d/ Declarative 3D], CSS, [http://www.x3dom.org X3DOM] (see [http://web3d.org/wiki/images/f/f2/X3DOM_4_WebGL_audience_10_2013.pdf Summary slides (Oct 2013)]), and [http://titania.create3000.de/cobweb/ Cobweb]&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_Augmented_Reality Mixed and Augmented Reality (MAR)] (renamed from Augmented Reality Continuum (ARC)&lt;br /&gt;
* Relaxing prior design constraints can enable a broader new basis for X3D integration&lt;br /&gt;
* Normalizing interaction semantics with HTML5 can further open up X3D for the vast majority of Web authors&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D Futures planning is primarily a Web3D Consortium member-only activity, with community input.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D version 4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable example scenes&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, TODO others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
** Note that it is not a requirement that all features and capabilities in X3D V3.3 are included in V4.0&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
* Are there other features or capabilities that should not or are not able to move into V4.0?&lt;br /&gt;
&lt;br /&gt;
== Candidate Capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D version 4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''': recommended formats for imagery and video (.gif .bmp .flv .exr .hdr etc.) - details below:&lt;br /&gt;
***'''GIF''': [http://www.w3.org/Graphics/GIF/spec-gif89a.txt &amp;quot;Graphics Interchange Format, Version 89a&amp;quot;], W3C. 31 July 1990.&lt;br /&gt;
***'''BMP''': [https://en.wikipedia.org/wiki/BMP_file_format BMP]. Note: Originally developed by Microsoft for OS/2 and Windows.&lt;br /&gt;
***'''FLV''': &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;[http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf FLV and F4V] usage has been deprecated by browser manufacturers.&amp;lt;/span&amp;gt;&lt;br /&gt;
***'''EXR''': [http://www.openexr.com/openexrfilelayout.pdf EXR file layout], developed as OpenEXR by Industrial light and magic (ILM). This requires HDR (see below).&lt;br /&gt;
***'''Khronos Texture Format (KTX)''': Khronos [https://www.khronos.org/opengles/sdk/tools/KTX KTX File Format]&lt;br /&gt;
***'''QR codes''': [http://en.wikipedia.org/wiki/QR_code QR codes], while useful in Mixed Augmented Reality (MAR) applications, are a content representation and not a file format.&lt;br /&gt;
**'''SVG''': Possible use of SVG for image generation on the fly.  Images could be static or dynamic. See [https://www.w3.org/Graphics/ W3C Graphics on the web].&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**'''HDR''': Improvements in both materials and rendering for high definition rendering (HDR) technological advances.&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing, gamma correction, Non-Photorealistic Rendering (NPR), SHADOWS&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] for multipass rendering - 2D texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also implemented in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc. Also review 8-bit vs 24-bit texture application differences - see https://castle-engine.sourceforge.io/x3d_multi_texturing.php#section_default_texture_mode.&lt;br /&gt;
**'''Chroma key''' for TextureProperties node to support special transparent background.&lt;br /&gt;
*'''Audio and video''': alignment with [https://www.w3.org/2011/audio W3C Audio Working Group], especially  for [https://webaudio.github.io/web-audio-api Web Audio API] and [https://webaudio.github.io/web-midi-api Web Midi API].&lt;br /&gt;
**''Considerations.'' Adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND]).&lt;br /&gt;
**''Point paper.'' [http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf Strategies to Improve X3D v4 Sound Component] for 3D sound model and audio rendering&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/wiki/index.php/X3D_v4.0_CAD_Improvements X3D v4.0 CAD Improvements] with 3D printing + 3D scanning included&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html ECMAScript encoding]; possibly add C# or Python support. Note that minor changes in the current X3D Script node might be needed to enable full integration into HTML/DOM.&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models, such as Document Object Model (DOM) Recommendations&lt;br /&gt;
** Add capability for Event logging and playback so that deterministic replay is possible for demonstrations and debugging&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
** Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [http://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry'''&lt;br /&gt;
** PointSet point size, PointProperties, and associated Normal vectors; PointSprites; Octrees&lt;br /&gt;
** 3D Extruded Text&lt;br /&gt;
** Support for [http://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
** Progressive meshes (suitable for both compression and streaming)&lt;br /&gt;
** Support for direct loading of compressed [https://x3dom.org/src Shape Resource Container (SRC)] and [https://www.x3dom.org/examples/externalshape-with-gltf-binary-glb ExternalShape] from Fraunhofer&lt;br /&gt;
** Direct loading of other geometry meshes such as [https://en.wikipedia.org/wiki/STL_(file_format) STL] and [https://en.wikipedia.org/wiki/PLY_(file_format) PLY]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component&lt;br /&gt;
** [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
** GeoSet collection of adjacent GeoElevationGrid nodes to enable proper computation of normals for edge boundaries of adjacent grids&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture (mocap) and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [http://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities including recent Community Improvements to the Volume Component (Aberlaiz et al 2018)&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback; [http://www.w3.org/TR/vibration W3C Vibrations API] for tactile feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''Mobile Profile.''' TODO - needed? Calling out a reduced palette for mobile devices remains interesting, but might instead remain a browser-optional optimization.&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': follow ISO MAR Reference Model, integrate multiple capabilities with devices situated in real world&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** Include X3D Networking Component Level 4 support for https in Immersive, Interactive and other commonly used profiles&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented throughout in every component&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
*'''Viewing and navigation''': [http://www.web3d.org/x3d/content/examples/Basic/development/CameraExamplesIndex.html cinematic camera control], alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., implemented in X3DOM and InstantReality)&lt;br /&gt;
*'''Virtual Reality (VR)''': requirements definition needed includes viewing with stereo devices, interocular distance, frame-rate requirements, comparison (and potential profile) for [https://webvr.info WebVR] capabilities, physiological considerations, health and safety, relation with Mixed Augmented Reality (MAR), etc.&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready? Candidates include [http://doc.instantreality.org Fraunhofer], X3DOM, Cobweb, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues.&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and Forwards Compatibility ==&lt;br /&gt;
&lt;br /&gt;
A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content.&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications&lt;br /&gt;
* A great majority of X3D nodes and features are likely achievable without change&lt;br /&gt;
* Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps)&lt;br /&gt;
* A few features might be refactored, deprecated or obsoleted (none yet identified)&lt;br /&gt;
* Name deconfliction: HTML Script versus embedded X3D Script&lt;br /&gt;
&lt;br /&gt;
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable.&lt;br /&gt;
&lt;br /&gt;
X3D version 4.0 Development efforts are currently focused on HTML5, Declarative 3D, X3DOM, and Cobweb with many more issues under consideration.&lt;br /&gt;
* Discussion of [[Importing and adding nodes in HTML]]&lt;br /&gt;
&lt;br /&gt;
X3D Version 4.1 is focused on Mixed and Augmented Reality (MAR) capabilities, which may also require architectural changes. Some new technologies may get pushed from 4.0 to 4.1 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
Related specification support and changes&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAScript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Architectural Considerations ==&lt;br /&gt;
&lt;br /&gt;
This section will synopsize significant differences between X3D version 4 and X3D version 3 that may require structural changes in tools and scenes.  Special attention is needed to minimize incompatibilities with legacy software and content.&lt;br /&gt;
&lt;br /&gt;
Much depends on the target environment. X3D V3.x presumes a controlled environment that interacts with the rest of the (computing) world through a well defined API (called SAI). When X3D is running in the browser (as in fully integrated with the DOM), the DOM defines a portion of the environment in which X3D must operate. For that environment it will be necessary to make changes to X3D so that it is compatible with the DOM.&lt;br /&gt;
&lt;br /&gt;
== Open Questions ==&lt;br /&gt;
&lt;br /&gt;
* Are MAR abstract design and X3D AR proposals sufficiently mature to enable integration with HTML5/Declarative 3D/X3DOM/Cobweb issues?&lt;br /&gt;
* Are the previously X3D Layer/Layering components compatible with HTML5 overlay model? Are they still needed, perhaps for multiscreen or CAVE support?&lt;br /&gt;
* Mashup and interoperability support: is anything else needed for broader use with the Web? YouTube etc.&lt;br /&gt;
&lt;br /&gt;
== Related Work==&lt;br /&gt;
&lt;br /&gt;
Much careful planning is involved, we are working to ensure that X3D version 4 can be coherently advanced in combination with a [http://www.web3d.org/specifications/X3dSpecificationRelationships.png coordinated set of steadily evolving ISO/IEC standards].&lt;br /&gt;
*'''X3D Efficient Binary Encoding (EBE).''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings. See also SRC format (Web3D 2014)and ExternalGeometry node in InstantPlayer and X3DOM&lt;br /&gt;
*'''X3D JavaScript Object Notation (JSON) Encoding.''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings.&lt;br /&gt;
*'''X3D version 4.0 (HTML5/X3D DOM)'''. This work is proceeding in parallel. X3D version 4 support is expected.&lt;br /&gt;
*'''X3D version 4.1 (Mixed and Augmented Reality)'''. Nodes and capabilities in this arena will build on v4.0 and HTML5.  Experimentation, evolution and evaluation occurs throughout.&lt;br /&gt;
** '''[[Essential Elements of X3D]]''' collects elements that are essential to X3D&lt;br /&gt;
&lt;br /&gt;
Technologies and activities that relate to X3D version 4 are: &lt;br /&gt;
* [https://webvr.info/ '''WebVR'''] &amp;quot;bringing virtual reality to the web&amp;quot; - standardize the interface to VR displays and controllers &lt;br /&gt;
* [https://www.w3.org/community/decwebvr/ '''W3C's Declarative WebVR Community Group'''] formed to developed a declarative 3D standard for WebVR&lt;br /&gt;
* [https://threejs.org/ '''three.js'''], a JavaScript library&lt;br /&gt;
* [https://aframe.io/ '''A-Frame'''] &amp;quot;a web framework for building virtual reality experiences&amp;quot;&lt;br /&gt;
* [http://xml3d.org/ '''XML3D'''] &amp;quot; seamless integration of 3D content into HTML pages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
'''ISO Considerations'''&lt;br /&gt;
* Deciding readiness for ISO New Work Item Proposal (NWIP): we need Committee Draft (CD) specification prose for each planned capability.&lt;br /&gt;
* Web3D Consortium is not locked into an annual schedule, ISO handling is flexible.&lt;br /&gt;
* Once the NWIP is approved, ISO rules for schedule and review are established.&lt;br /&gt;
&lt;br /&gt;
'''Execution goals'''&lt;br /&gt;
* Review progress during monthly calls, Web3D Conference, and SIGGRAPH Conference.&lt;br /&gt;
* We are continuing a monthly review schedule for submissions so that we can build out X3D version 4 one component at a time.&lt;br /&gt;
* We are planning to have a 1-year deadline for completion of CD specification prose, rather than wait until all possible version 4 work is ready.&lt;br /&gt;
* Web3D Consortium members and public review when a final draft specification is ready to proceed to ISO.&lt;br /&gt;
* Any new components not meeting Web3D deadlines might be a candidate for deferral to V4.1. Or considered not ready.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
&lt;br /&gt;
* Active development of X3D, X3DOM and Cobweb content is tracking HTML 5 capabilities now&lt;br /&gt;
* We participate and contribute to the W3C Community Group for [http://www.w3.org/community/declarative3d Declarative 3D]&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9735</id>
		<title>X3D version 4.0 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9735"/>
				<updated>2018-11-09T20:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate Capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Genesis and Strategic Overview==&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://web3dconference.org/ Web3D Conference] and [http://www.siggraph.org/attend/annual-conferences SIGGRAPH] Birds of a Feather (BOF) meetings ([http://www.web3d.org/event/siggraph-2016-conference-colocated-web3d-2016-anaheim-california SIGGRAPH 2016], upcoming SIGGRAPH 2017).&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
&lt;br /&gt;
X3D version 3.4 Development efforts were evolutionary improvements to the widely proven X3D Graphics architecture.  Consortium members decided to skip version 3.4 and go straight to version 4.0, prior goals and requirements have all been merged here.&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/wiki/index.php?title=X3D_version_4.0_Development#Candidate_Capabilities Candidate Capabilities] list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.These X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.&lt;br /&gt;
&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_HTML5 HTML5], [http://www.w3.org/community/declarative3d/ Declarative 3D], CSS, [http://www.x3dom.org X3DOM] (see [http://web3d.org/wiki/images/f/f2/X3DOM_4_WebGL_audience_10_2013.pdf Summary slides (Oct 2013)]), and [http://titania.create3000.de/cobweb/ Cobweb]&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_Augmented_Reality Mixed and Augmented Reality (MAR)] (renamed from Augmented Reality Continuum (ARC)&lt;br /&gt;
* Relaxing prior design constraints can enable a broader new basis for X3D integration&lt;br /&gt;
* Normalizing interaction semantics with HTML5 can further open up X3D for the vast majority of Web authors&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D Futures planning is primarily a Web3D Consortium member-only activity, with community input.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D version 4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable example scenes&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, TODO others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
** Note that it is not a requirement that all features and capabilities in X3D V3.3 are included in V4.0&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
* Are there other features or capabilities that should not or are not able to move into V4.0?&lt;br /&gt;
&lt;br /&gt;
== Candidate Capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D version 4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''': recommended formats for imagery and video (.gif .bmp .flv .exr .hdr etc.) - details below:&lt;br /&gt;
***'''GIF''': [http://www.w3.org/Graphics/GIF/spec-gif89a.txt &amp;quot;Graphics Interchange Format, Version 89a&amp;quot;], W3C. 31 July 1990.&lt;br /&gt;
***'''BMP''': [https://en.wikipedia.org/wiki/BMP_file_format BMP]. Note: Originally developed by Microsoft for OS/2 and Windows.&lt;br /&gt;
***'''FLV''': &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;[http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf FLV and F4V] usage has been deprecated by browser manufacturers.&amp;lt;/span&amp;gt;&lt;br /&gt;
***'''EXR''': [http://www.openexr.com/openexrfilelayout.pdf EXR file layout], developed as OpenEXR by Industrial light and magic (ILM). This requires HDR (see below).&lt;br /&gt;
***'''Khronos Texture Format (KTX)''': Khronos [https://www.khronos.org/opengles/sdk/tools/KTX KTX File Format]&lt;br /&gt;
***'''QR codes''': [http://en.wikipedia.org/wiki/QR_code QR codes], while useful in Mixed Augmented Reality (MAR) applications, are a content representation and not a file format.&lt;br /&gt;
**'''SVG''': Possible use of SVG for image generation on the fly.  Images could be static or dynamic. See [https://www.w3.org/Graphics/ W3C Graphics on the web].&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**'''HDR''': Improvements in both materials and rendering for high definition rendering (HDR) technological advances.&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing, gamma correction, Non-Photorealistic Rendering (NPR)&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] for multipass rendering - 2D texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also implemented in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc. Also review 8-bit vs 24-bit texture application differences - see https://castle-engine.sourceforge.io/x3d_multi_texturing.php#section_default_texture_mode.&lt;br /&gt;
**'''Chroma key''' for TextureProperties node to support special transparent background.&lt;br /&gt;
*'''Audio and video''': alignment with [https://www.w3.org/2011/audio W3C Audio Working Group], especially  for [https://webaudio.github.io/web-audio-api Web Audio API] and [https://webaudio.github.io/web-midi-api Web Midi API].&lt;br /&gt;
**''Considerations.'' Adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND]).&lt;br /&gt;
**''Point paper.'' [http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf Strategies to Improve X3D v4 Sound Component] for 3D sound model and audio rendering&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/wiki/index.php/X3D_v4.0_CAD_Improvements X3D v4.0 CAD Improvements] with 3D printing + 3D scanning included&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html ECMAScript encoding]; possibly add C# or Python support. Note that minor changes in the current X3D Script node might be needed to enable full integration into HTML/DOM.&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models, such as Document Object Model (DOM) Recommendations&lt;br /&gt;
** Add capability for Event logging and playback so that deterministic replay is possible for demonstrations and debugging&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
** Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [http://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry'''&lt;br /&gt;
** PointSet point size, PointProperties, and associated Normal vectors; PointSprites; Octrees&lt;br /&gt;
** 3D Extruded Text&lt;br /&gt;
** Support for [http://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
** Progressive meshes (suitable for both compression and streaming)&lt;br /&gt;
** Support for direct loading of compressed [https://x3dom.org/src Shape Resource Container (SRC)] and [https://www.x3dom.org/examples/externalshape-with-gltf-binary-glb ExternalShape] from Fraunhofer&lt;br /&gt;
** Direct loading of other geometry meshes such as [https://en.wikipedia.org/wiki/STL_(file_format) STL] and [https://en.wikipedia.org/wiki/PLY_(file_format) PLY]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component&lt;br /&gt;
** [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
** GeoSet collection of adjacent GeoElevationGrid nodes to enable proper computation of normals for edge boundaries of adjacent grids&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture (mocap) and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [http://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities including recent Community Improvements to the Volume Component (Aberlaiz et al 2018)&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback; [http://www.w3.org/TR/vibration W3C Vibrations API] for tactile feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''Mobile Profile.''' TODO - needed? Calling out a reduced palette for mobile devices remains interesting, but might instead remain a browser-optional optimization.&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': follow ISO MAR Reference Model, integrate multiple capabilities with devices situated in real world&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** Include X3D Networking Component Level 4 support for https in Immersive, Interactive and other commonly used profiles&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented throughout in every component&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
*'''Viewing and navigation''': [http://www.web3d.org/x3d/content/examples/Basic/development/CameraExamplesIndex.html cinematic camera control], alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., implemented in X3DOM and InstantReality)&lt;br /&gt;
*'''Virtual Reality (VR)''': requirements definition needed includes viewing with stereo devices, interocular distance, frame-rate requirements, comparison (and potential profile) for [https://webvr.info WebVR] capabilities, physiological considerations, health and safety, relation with Mixed Augmented Reality (MAR), etc.&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready? Candidates include [http://doc.instantreality.org Fraunhofer], X3DOM, Cobweb, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues.&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and Forwards Compatibility ==&lt;br /&gt;
&lt;br /&gt;
A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content.&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications&lt;br /&gt;
* A great majority of X3D nodes and features are likely achievable without change&lt;br /&gt;
* Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps)&lt;br /&gt;
* A few features might be refactored, deprecated or obsoleted (none yet identified)&lt;br /&gt;
* Name deconfliction: HTML Script versus embedded X3D Script&lt;br /&gt;
&lt;br /&gt;
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable.&lt;br /&gt;
&lt;br /&gt;
X3D version 4.0 Development efforts are currently focused on HTML5, Declarative 3D, X3DOM, and Cobweb with many more issues under consideration.&lt;br /&gt;
* Discussion of [[Importing and adding nodes in HTML]]&lt;br /&gt;
&lt;br /&gt;
X3D Version 4.1 is focused on Mixed and Augmented Reality (MAR) capabilities, which may also require architectural changes. Some new technologies may get pushed from 4.0 to 4.1 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
Related specification support and changes&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAScript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Architectural Considerations ==&lt;br /&gt;
&lt;br /&gt;
This section will synopsize significant differences between X3D version 4 and X3D version 3 that may require structural changes in tools and scenes.  Special attention is needed to minimize incompatibilities with legacy software and content.&lt;br /&gt;
&lt;br /&gt;
Much depends on the target environment. X3D V3.x presumes a controlled environment that interacts with the rest of the (computing) world through a well defined API (called SAI). When X3D is running in the browser (as in fully integrated with the DOM), the DOM defines a portion of the environment in which X3D must operate. For that environment it will be necessary to make changes to X3D so that it is compatible with the DOM.&lt;br /&gt;
&lt;br /&gt;
== Open Questions ==&lt;br /&gt;
&lt;br /&gt;
* Are MAR abstract design and X3D AR proposals sufficiently mature to enable integration with HTML5/Declarative 3D/X3DOM/Cobweb issues?&lt;br /&gt;
* Are the previously X3D Layer/Layering components compatible with HTML5 overlay model? Are they still needed, perhaps for multiscreen or CAVE support?&lt;br /&gt;
* Mashup and interoperability support: is anything else needed for broader use with the Web? YouTube etc.&lt;br /&gt;
&lt;br /&gt;
== Related Work==&lt;br /&gt;
&lt;br /&gt;
Much careful planning is involved, we are working to ensure that X3D version 4 can be coherently advanced in combination with a [http://www.web3d.org/specifications/X3dSpecificationRelationships.png coordinated set of steadily evolving ISO/IEC standards].&lt;br /&gt;
*'''X3D Efficient Binary Encoding (EBE).''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings. See also SRC format (Web3D 2014)and ExternalGeometry node in InstantPlayer and X3DOM&lt;br /&gt;
*'''X3D JavaScript Object Notation (JSON) Encoding.''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings.&lt;br /&gt;
*'''X3D version 4.0 (HTML5/X3D DOM)'''. This work is proceeding in parallel. X3D version 4 support is expected.&lt;br /&gt;
*'''X3D version 4.1 (Mixed and Augmented Reality)'''. Nodes and capabilities in this arena will build on v4.0 and HTML5.  Experimentation, evolution and evaluation occurs throughout.&lt;br /&gt;
** '''[[Essential Elements of X3D]]''' collects elements that are essential to X3D&lt;br /&gt;
&lt;br /&gt;
Technologies and activities that relate to X3D version 4 are: &lt;br /&gt;
* [https://webvr.info/ '''WebVR'''] &amp;quot;bringing virtual reality to the web&amp;quot; - standardize the interface to VR displays and controllers &lt;br /&gt;
* [https://www.w3.org/community/decwebvr/ '''W3C's Declarative WebVR Community Group'''] formed to developed a declarative 3D standard for WebVR&lt;br /&gt;
* [https://threejs.org/ '''three.js'''], a JavaScript library&lt;br /&gt;
* [https://aframe.io/ '''A-Frame'''] &amp;quot;a web framework for building virtual reality experiences&amp;quot;&lt;br /&gt;
* [http://xml3d.org/ '''XML3D'''] &amp;quot; seamless integration of 3D content into HTML pages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
'''ISO Considerations'''&lt;br /&gt;
* Deciding readiness for ISO New Work Item Proposal (NWIP): we need Committee Draft (CD) specification prose for each planned capability.&lt;br /&gt;
* Web3D Consortium is not locked into an annual schedule, ISO handling is flexible.&lt;br /&gt;
* Once the NWIP is approved, ISO rules for schedule and review are established.&lt;br /&gt;
&lt;br /&gt;
'''Execution goals'''&lt;br /&gt;
* Review progress during monthly calls, Web3D Conference, and SIGGRAPH Conference.&lt;br /&gt;
* We are continuing a monthly review schedule for submissions so that we can build out X3D version 4 one component at a time.&lt;br /&gt;
* We are planning to have a 1-year deadline for completion of CD specification prose, rather than wait until all possible version 4 work is ready.&lt;br /&gt;
* Web3D Consortium members and public review when a final draft specification is ready to proceed to ISO.&lt;br /&gt;
* Any new components not meeting Web3D deadlines might be a candidate for deferral to V4.1. Or considered not ready.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
&lt;br /&gt;
* Active development of X3D, X3DOM and Cobweb content is tracking HTML 5 capabilities now&lt;br /&gt;
* We participate and contribute to the W3C Community Group for [http://www.w3.org/community/declarative3d Declarative 3D]&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9734</id>
		<title>X3D version 4.0 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_4.0_Development&amp;diff=9734"/>
				<updated>2018-11-09T20:01:03Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate Capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Genesis and Strategic Overview==&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://web3dconference.org/ Web3D Conference] and [http://www.siggraph.org/attend/annual-conferences SIGGRAPH] Birds of a Feather (BOF) meetings ([http://www.web3d.org/event/siggraph-2016-conference-colocated-web3d-2016-anaheim-california SIGGRAPH 2016], upcoming SIGGRAPH 2017).&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
&lt;br /&gt;
X3D version 3.4 Development efforts were evolutionary improvements to the widely proven X3D Graphics architecture.  Consortium members decided to skip version 3.4 and go straight to version 4.0, prior goals and requirements have all been merged here.&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/wiki/index.php?title=X3D_version_4.0_Development#Candidate_Capabilities Candidate Capabilities] list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.These X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.&lt;br /&gt;
&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_HTML5 HTML5], [http://www.w3.org/community/declarative3d/ Declarative 3D], CSS, [http://www.x3dom.org X3DOM] (see [http://web3d.org/wiki/images/f/f2/X3DOM_4_WebGL_audience_10_2013.pdf Summary slides (Oct 2013)]), and [http://titania.create3000.de/cobweb/ Cobweb]&lt;br /&gt;
* Major technology under consideration: [http://www.web3d.org/wiki/index.php/X3D_and_Augmented_Reality Mixed and Augmented Reality (MAR)] (renamed from Augmented Reality Continuum (ARC)&lt;br /&gt;
* Relaxing prior design constraints can enable a broader new basis for X3D integration&lt;br /&gt;
* Normalizing interaction semantics with HTML5 can further open up X3D for the vast majority of Web authors&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D Futures planning is primarily a Web3D Consortium member-only activity, with community input.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D version 4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable example scenes&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, TODO others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
** Note that it is not a requirement that all features and capabilities in X3D V3.3 are included in V4.0&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
* Are there other features or capabilities that should not or are not able to move into V4.0?&lt;br /&gt;
&lt;br /&gt;
== Candidate Capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D version 4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''': recommended formats for imagery and video (.gif .bmp .flv .exr .hdr etc.) - details below:&lt;br /&gt;
***'''GIF''': [http://www.w3.org/Graphics/GIF/spec-gif89a.txt &amp;quot;Graphics Interchange Format, Version 89a&amp;quot;], W3C. 31 July 1990.&lt;br /&gt;
***'''BMP''': [https://en.wikipedia.org/wiki/BMP_file_format BMP]. Note: Originally developed by Microsoft for OS/2 and Windows.&lt;br /&gt;
***'''FLV''': &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;[http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf FLV and F4V] usage has been deprecated by browser manufacturers.&amp;lt;/span&amp;gt;&lt;br /&gt;
***'''EXR''': [http://www.openexr.com/openexrfilelayout.pdf EXR file layout], developed as OpenEXR by Industrial light and magic (ILM). This requires HDR (see below).&lt;br /&gt;
***'''Khronos Texture Format (KTX)''': Khronos [https://www.khronos.org/opengles/sdk/tools/KTX KTX File Format]&lt;br /&gt;
***'''QR codes''': [http://en.wikipedia.org/wiki/QR_code QR codes], while useful in Mixed Augmented Reality (MAR) applications, are a content representation and not a file format.&lt;br /&gt;
**'''SVG''': Possible use of SVG for image generation on the fly.  Images could be static or dynamic. See [https://www.w3.org/Graphics/ W3C Graphics on the web].&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**'''HDR''': Improvements in both materials and rendering for high definition rendering (HDR) technological advances.&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing, gamma correction, Non-Photorealistic Rendering (NPR)&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] for multipass rendering - 2D texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also implemented in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc. Also review 8-bit vs 24-bit texture application differences - see https://castle-engine.sourceforge.io/x3d_multi_texturing.php#section_default_texture_mode.&lt;br /&gt;
**'''Chroma key''' for TextureProperties node to support special transparent background.&lt;br /&gt;
*'''Audio and video''': alignment with [https://www.w3.org/2011/audio W3C Audio Working Group], especially  for [https://webaudio.github.io/web-audio-api Web Audio API] and [https://webaudio.github.io/web-midi-api Web Midi API].&lt;br /&gt;
**''Considerations.'' Adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND]).&lt;br /&gt;
**''Point paper.'' [http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf Strategies to Improve X3D v4 Sound Component] for 3D sound model and audio rendering&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/wiki/index.php/X3D_v4.0_CAD_Improvements X3D v4.0 CAD Improvements] with 3D printing + 3D scanning included&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html ECMAScript encoding]; possibly add C# or Python support. Note that minor changes in the current X3D Script node might be needed to enable full integration into HTML/DOM.&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models, such as Document Object Model (DOM) Recommendations&lt;br /&gt;
** Add capability for Event logging and playback so that deterministic replay is possible for demonstrations and debugging&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
** Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [http://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry'''&lt;br /&gt;
** PointSet point size, PointProperties, PointSprites, and associated Normal vectors&lt;br /&gt;
** 3D Extruded Text&lt;br /&gt;
** Support for [http://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
** Progressive meshes (suitable for both compression and streaming)&lt;br /&gt;
** Support for direct loading of compressed [https://x3dom.org/src Shape Resource Container (SRC)] and [https://www.x3dom.org/examples/externalshape-with-gltf-binary-glb ExternalShape] from Fraunhofer&lt;br /&gt;
** Direct loading of other geometry meshes such as [https://en.wikipedia.org/wiki/STL_(file_format) STL] and [https://en.wikipedia.org/wiki/PLY_(file_format) PLY]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component&lt;br /&gt;
** [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
** GeoSet collection of adjacent GeoElevationGrid nodes to enable proper computation of normals for edge boundaries of adjacent grids&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture (mocap) and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [http://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities including recent Community Improvements to the Volume Component (Aberlaiz et al 2018)&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback; [http://www.w3.org/TR/vibration W3C Vibrations API] for tactile feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''Mobile Profile.''' TODO - needed? Calling out a reduced palette for mobile devices remains interesting, but might instead remain a browser-optional optimization.&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': follow ISO MAR Reference Model, integrate multiple capabilities with devices situated in real world&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** Include X3D Networking Component Level 4 support for https in Immersive, Interactive and other commonly used profiles&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented throughout in every component&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
*'''Viewing and navigation''': [http://www.web3d.org/x3d/content/examples/Basic/development/CameraExamplesIndex.html cinematic camera control], alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., implemented in X3DOM and InstantReality)&lt;br /&gt;
*'''Virtual Reality (VR)''': requirements definition needed includes viewing with stereo devices, interocular distance, frame-rate requirements, comparison (and potential profile) for [https://webvr.info WebVR] capabilities, physiological considerations, health and safety, relation with Mixed Augmented Reality (MAR), etc.&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready? Candidates include [http://doc.instantreality.org Fraunhofer], X3DOM, Cobweb, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues.&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and Forwards Compatibility ==&lt;br /&gt;
&lt;br /&gt;
A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content.&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications&lt;br /&gt;
* A great majority of X3D nodes and features are likely achievable without change&lt;br /&gt;
* Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps)&lt;br /&gt;
* A few features might be refactored, deprecated or obsoleted (none yet identified)&lt;br /&gt;
* Name deconfliction: HTML Script versus embedded X3D Script&lt;br /&gt;
&lt;br /&gt;
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable.&lt;br /&gt;
&lt;br /&gt;
X3D version 4.0 Development efforts are currently focused on HTML5, Declarative 3D, X3DOM, and Cobweb with many more issues under consideration.&lt;br /&gt;
* Discussion of [[Importing and adding nodes in HTML]]&lt;br /&gt;
&lt;br /&gt;
X3D Version 4.1 is focused on Mixed and Augmented Reality (MAR) capabilities, which may also require architectural changes. Some new technologies may get pushed from 4.0 to 4.1 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
Related specification support and changes&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAScript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Architectural Considerations ==&lt;br /&gt;
&lt;br /&gt;
This section will synopsize significant differences between X3D version 4 and X3D version 3 that may require structural changes in tools and scenes.  Special attention is needed to minimize incompatibilities with legacy software and content.&lt;br /&gt;
&lt;br /&gt;
Much depends on the target environment. X3D V3.x presumes a controlled environment that interacts with the rest of the (computing) world through a well defined API (called SAI). When X3D is running in the browser (as in fully integrated with the DOM), the DOM defines a portion of the environment in which X3D must operate. For that environment it will be necessary to make changes to X3D so that it is compatible with the DOM.&lt;br /&gt;
&lt;br /&gt;
== Open Questions ==&lt;br /&gt;
&lt;br /&gt;
* Are MAR abstract design and X3D AR proposals sufficiently mature to enable integration with HTML5/Declarative 3D/X3DOM/Cobweb issues?&lt;br /&gt;
* Are the previously X3D Layer/Layering components compatible with HTML5 overlay model? Are they still needed, perhaps for multiscreen or CAVE support?&lt;br /&gt;
* Mashup and interoperability support: is anything else needed for broader use with the Web? YouTube etc.&lt;br /&gt;
&lt;br /&gt;
== Related Work==&lt;br /&gt;
&lt;br /&gt;
Much careful planning is involved, we are working to ensure that X3D version 4 can be coherently advanced in combination with a [http://www.web3d.org/specifications/X3dSpecificationRelationships.png coordinated set of steadily evolving ISO/IEC standards].&lt;br /&gt;
*'''X3D Efficient Binary Encoding (EBE).''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings. See also SRC format (Web3D 2014)and ExternalGeometry node in InstantPlayer and X3DOM&lt;br /&gt;
*'''X3D JavaScript Object Notation (JSON) Encoding.''' This work is proceeding in parallel. X3D version 4 must maintain compatibility with all encodings.&lt;br /&gt;
*'''X3D version 4.0 (HTML5/X3D DOM)'''. This work is proceeding in parallel. X3D version 4 support is expected.&lt;br /&gt;
*'''X3D version 4.1 (Mixed and Augmented Reality)'''. Nodes and capabilities in this arena will build on v4.0 and HTML5.  Experimentation, evolution and evaluation occurs throughout.&lt;br /&gt;
** '''[[Essential Elements of X3D]]''' collects elements that are essential to X3D&lt;br /&gt;
&lt;br /&gt;
Technologies and activities that relate to X3D version 4 are: &lt;br /&gt;
* [https://webvr.info/ '''WebVR'''] &amp;quot;bringing virtual reality to the web&amp;quot; - standardize the interface to VR displays and controllers &lt;br /&gt;
* [https://www.w3.org/community/decwebvr/ '''W3C's Declarative WebVR Community Group'''] formed to developed a declarative 3D standard for WebVR&lt;br /&gt;
* [https://threejs.org/ '''three.js'''], a JavaScript library&lt;br /&gt;
* [https://aframe.io/ '''A-Frame'''] &amp;quot;a web framework for building virtual reality experiences&amp;quot;&lt;br /&gt;
* [http://xml3d.org/ '''XML3D'''] &amp;quot; seamless integration of 3D content into HTML pages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
'''ISO Considerations'''&lt;br /&gt;
* Deciding readiness for ISO New Work Item Proposal (NWIP): we need Committee Draft (CD) specification prose for each planned capability.&lt;br /&gt;
* Web3D Consortium is not locked into an annual schedule, ISO handling is flexible.&lt;br /&gt;
* Once the NWIP is approved, ISO rules for schedule and review are established.&lt;br /&gt;
&lt;br /&gt;
'''Execution goals'''&lt;br /&gt;
* Review progress during monthly calls, Web3D Conference, and SIGGRAPH Conference.&lt;br /&gt;
* We are continuing a monthly review schedule for submissions so that we can build out X3D version 4 one component at a time.&lt;br /&gt;
* We are planning to have a 1-year deadline for completion of CD specification prose, rather than wait until all possible version 4 work is ready.&lt;br /&gt;
* Web3D Consortium members and public review when a final draft specification is ready to proceed to ISO.&lt;br /&gt;
* Any new components not meeting Web3D deadlines might be a candidate for deferral to V4.1. Or considered not ready.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
&lt;br /&gt;
* Active development of X3D, X3DOM and Cobweb content is tracking HTML 5 capabilities now&lt;br /&gt;
* We participate and contribute to the W3C Community Group for [http://www.w3.org/community/declarative3d Declarative 3D]&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9727</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9727"/>
				<updated>2018-09-27T02:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2018 BOF [http://www.web3d.org/session/scaling-3d-medical-applications-people-everywhere]&lt;br /&gt;
* Web3D 2017 paper about community-driven extensions : Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas Polys, and Alejandro García-Alonso. 2017. Community-driven extensions to the X3D volume rendering component. In Proceedings of the 22nd International Conference on 3D Web Technology (Web3D '17). ACM, New York, NY, USA, Article 1, 9 pages. DOI: [https://doi.org/10.1145/3055624.3075945]&lt;br /&gt;
* Web3D 2016 paper about comparing volume and surface renderings in X3D: [Nicholas F. Polys and Abhijit A. Gurjarpadhye. 2016. Tradeoffs in multi-channel microscopy volume visualization: an initial evaluation. In Proceedings of the 21st International Conference on Web3D Technology (Web3D '16). ACM, New York, NY, USA, 187-188. DOI: https://doi.org/10.1145/2945292.2945323]&lt;br /&gt;
* SIGGRAPH 2016 BOF [http://www.web3d.org/sites/default/files/presentations/Visualization%3B%20Brain%20Imaging%3B%20Surgical%20Training/Health-Medical.pdf]&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf Volume Rendering and Medical Visualization]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9726</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9726"/>
				<updated>2018-09-27T02:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2018 [http://www.web3d.org/session/scaling-3d-medical-applications-people-everywhere]&lt;br /&gt;
* Web3D 2017 paper about community-driven extensions : Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas Polys, and Alejandro García-Alonso. 2017. Community-driven extensions to the X3D volume rendering component. In Proceedings of the 22nd International Conference on 3D Web Technology (Web3D '17). ACM, New York, NY, USA, Article 1, 9 pages. DOI: [https://doi.org/10.1145/3055624.3075945]&lt;br /&gt;
* Web3D 2016 paper about comparing volume and surface renderings in X3D: [Nicholas F. Polys and Abhijit A. Gurjarpadhye. 2016. Tradeoffs in multi-channel microscopy volume visualization: an initial evaluation. In Proceedings of the 21st International Conference on Web3D Technology (Web3D '16). ACM, New York, NY, USA, 187-188. DOI: https://doi.org/10.1145/2945292.2945323]&lt;br /&gt;
* SIGGRAPH 2016 BOF [http://www.web3d.org/sites/default/files/presentations/Visualization%3B%20Brain%20Imaging%3B%20Surgical%20Training/Health-Medical.pdf]&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf Volume Rendering and Medical Visualization]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9725</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9725"/>
				<updated>2018-09-26T16:01:59Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2018 [http://www.web3d.org/session/scaling-3d-medical-applications-people-everywhere]&lt;br /&gt;
* Web3D 2017 paper about community-driven extensions : Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas Polys, and Alejandro García-Alonso. 2017. Community-driven extensions to the X3D volume rendering component. In Proceedings of the 22nd International Conference on 3D Web Technology (Web3D '17). ACM, New York, NY, USA, Article 1, 9 pages. DOI: [https://doi.org/10.1145/3055624.3075945]&lt;br /&gt;
* SIGGRAPH 2016 BOF [http://www.web3d.org/sites/default/files/presentations/Visualization%3B%20Brain%20Imaging%3B%20Surgical%20Training/Health-Medical.pdf]&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf Volume Rendering and Medical Visualization]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9724</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9724"/>
				<updated>2018-09-26T15:53:59Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2018 [http://www.web3d.org/session/scaling-3d-medical-applications-people-everywhere]&lt;br /&gt;
* Web3D 2017 paper about community-driven extensions : Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas Polys, and Alejandro García-Alonso. 2017. Community-driven extensions to the X3D volume rendering component. In Proceedings of the 22nd International Conference on 3D Web Technology (Web3D '17). ACM, New York, NY, USA, Article 1, 9 pages. DOI: [https://doi.org/10.1145/3055624.3075945]&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf Volume Rendering and Medical Visualization]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9723</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9723"/>
				<updated>2018-09-26T15:52:51Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2018 [http://www.web3d.org/session/scaling-3d-medical-applications-people-everywhere]&lt;br /&gt;
* Web3D 2017 paper about community-driven extensions : &lt;br /&gt;
Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas Polys, and Alejandro García-Alonso. 2017. Community-driven extensions to the X3D volume rendering component. In Proceedings of the 22nd International Conference on 3D Web Technology (Web3D '17). ACM, New York, NY, USA, Article 1, 9 pages. DOI: [https://doi.org/10.1145/3055624.3075945]&lt;br /&gt;
&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf Volume Rendering and Medical Visualization]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Python_Language_Binding&amp;diff=9707</id>
		<title>X3D Python Language Binding</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Python_Language_Binding&amp;diff=9707"/>
				<updated>2018-07-20T18:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The X3D Working Group has started to work on this important potential addition to the suite of X3D-capable programming languages and file encodings.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
Why:&lt;br /&gt;
* multiple language bindings provide equivalent implementations of X3D Scene Access Interface (SAI) Specification, which in turn accesses the X3D Architecture Specification&lt;br /&gt;
* Python is widely used, so many tools and applications might then easily create/use/produce X3D&lt;br /&gt;
* We are not afraid of programming languages that depend on whitespace!&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/specifications/X3dSpecificationRelationships.png X3D Specification Relationships] diagram shows how the various programming-language bindings and file encodings are related.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* Python script interfaces&lt;br /&gt;
** H3DAPI has a Python Interface (which includes most of X3D) http://www.h3dapi.org/modules/judoc/ &lt;br /&gt;
** Blender has an independent interface&lt;br /&gt;
** NIH has written a series of Python scripts that exercise Blender&lt;br /&gt;
** pyOCC python interface to Open Cascasde geometry kernel&lt;br /&gt;
&lt;br /&gt;
John Carlson has produced&lt;br /&gt;
* https://github.com/coderextreme/pythonSAI&lt;br /&gt;
&lt;br /&gt;
== Deliverables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC%2019777 Draft 19777-6 specification] added in GitHub&lt;br /&gt;
** Follow examples of other X3D language bindings&lt;br /&gt;
** Reach proof-of-capability initial draft&lt;br /&gt;
** New Work Item Proposal (NWIP) by Web3D Consortium for ISO&lt;br /&gt;
&lt;br /&gt;
* Example scenes&lt;br /&gt;
** Test scenes to demonstrate design patterns&lt;br /&gt;
&lt;br /&gt;
* Implementations&lt;br /&gt;
** Conversion stylesheet, X3dToPython.xslt&lt;br /&gt;
** PyJnius cross-compilation conversion of X3DJSAIL java classes&lt;br /&gt;
** Possibly another library, X3DPSAIL or X3DPYSAIL perhaps?&lt;br /&gt;
&lt;br /&gt;
* Validation by compilation&lt;br /&gt;
** are special tests needed, written in Python, to test program validity?&lt;br /&gt;
** Compatible with X3D Unified Object Model (X3DUOM)&lt;br /&gt;
&lt;br /&gt;
* Plan of Action Milestones (POAM)&lt;br /&gt;
&lt;br /&gt;
== TBD ==&lt;br /&gt;
&lt;br /&gt;
To Be Determined:&lt;br /&gt;
&lt;br /&gt;
* Is it possible to run Python scripts in a Web browser?&lt;br /&gt;
* Python support for DOM?&lt;br /&gt;
* Masaki Aono produced some speculative code a few years ago&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Python_Language_Binding&amp;diff=9706</id>
		<title>X3D Python Language Binding</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Python_Language_Binding&amp;diff=9706"/>
				<updated>2018-07-20T18:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The X3D Working Group has started to work on this important potential addition to the suite of X3D-capable programming languages and file encodings.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
Why:&lt;br /&gt;
* multiple language bindings provide equivalent implementations of X3D Scene Access Interface (SAI) Specification, which in turn accesses the X3D Architecture Specification&lt;br /&gt;
* Python is widely used, so many tools and applications might then easily create/use/produce X3D&lt;br /&gt;
* We are not afraid of programming languages that depend on whitespace!&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3d.org/specifications/X3dSpecificationRelationships.png X3D Specification Relationships] diagram shows how the various programming-language bindings and file encodings are related.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* Python script interfaces&lt;br /&gt;
** H3D http://www.h3dapi.org/modules/judoc/ &lt;br /&gt;
** Blender has an independent interface&lt;br /&gt;
** NIH has written a series of Python scripts that exercise Blender&lt;br /&gt;
** pyOCC python interface to Open Cascasde geometry kernel&lt;br /&gt;
&lt;br /&gt;
John Carlson has produced&lt;br /&gt;
* https://github.com/coderextreme/pythonSAI&lt;br /&gt;
&lt;br /&gt;
== Deliverables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC%2019777 Draft 19777-6 specification] added in GitHub&lt;br /&gt;
** Follow examples of other X3D language bindings&lt;br /&gt;
** Reach proof-of-capability initial draft&lt;br /&gt;
** New Work Item Proposal (NWIP) by Web3D Consortium for ISO&lt;br /&gt;
&lt;br /&gt;
* Example scenes&lt;br /&gt;
** Test scenes to demonstrate design patterns&lt;br /&gt;
&lt;br /&gt;
* Implementations&lt;br /&gt;
** Conversion stylesheet, X3dToPython.xslt&lt;br /&gt;
** PyJnius cross-compilation conversion of X3DJSAIL java classes&lt;br /&gt;
** Possibly another library, X3DPSAIL or X3DPYSAIL perhaps?&lt;br /&gt;
&lt;br /&gt;
* Validation by compilation&lt;br /&gt;
** are special tests needed, written in Python, to test program validity?&lt;br /&gt;
** Compatible with X3D Unified Object Model (X3DUOM)&lt;br /&gt;
&lt;br /&gt;
* Plan of Action Milestones (POAM)&lt;br /&gt;
&lt;br /&gt;
== TBD ==&lt;br /&gt;
&lt;br /&gt;
To Be Determined:&lt;br /&gt;
&lt;br /&gt;
* Is it possible to run Python scripts in a Web browser?&lt;br /&gt;
* Python support for DOM?&lt;br /&gt;
* Masaki Aono produced some speculative code a few years ago&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9167</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9167"/>
				<updated>2016-01-13T05:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf Volume Rendering and Medical Visualization]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9166</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=9166"/>
				<updated>2016-01-13T05:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2015 [http://metagrid1.sv.vt.edu/~npolys/SIGGRAPH2015/MedicalandVolumeVisualizationBOF_SIGGRAPH2015.pdf X3D Scene Graph Structures for Medical Image Metadata]&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Heritage&amp;diff=9010</id>
		<title>Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Heritage&amp;diff=9010"/>
				<updated>2015-09-05T18:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects, such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of  heritage artifacts for historians and scientists. Moreover, virtual presentations (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness and public engagement.&lt;br /&gt;
&lt;br /&gt;
[http://web3d.org/mailman/listinfo/heritage_web3d.org] Join the open mailing list! &amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    * Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    * Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    * Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We held workshop at [http://web3d2015.web3d.org/workshops.html Web3D 2015] launching the Cultural and Natural Heritage Working Group. Also we were at SIGGRAPH 2015 with a BOF and booth information on the effort!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; &amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
[http://www.web3d.org/example/cultural-heritage-preservation Museums &amp;amp;amp; Artifacts], &lt;br /&gt;
[http://www.web3d.org/example/cathedral-siena-italy Buildings / Structures]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection ([http://tv.csiro.au/?v=xbz189zsuhn8 video], [http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346 paper], [http://www2.ala.org.au/chuong examples])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://metagrid1.sv.vt.edu/~npolys/SI3D/ Smithsonian 3D models] processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's [http://www.cultlab3d.eu CultLab object acquisition system]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool [http://www.meshlab.org/ Meshlab] (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - [http://web3d2014.web3d.org/workshops/ slides &amp;amp;amp; videos]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://www.x3dom.org/?p=3517 Digital Heritage 2013 slides] (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8803</id>
		<title>X3D version 3.4 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8803"/>
				<updated>2015-04-01T16:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Related work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Strategic overview ==&lt;br /&gt;
&lt;br /&gt;
[[X3D version 3.4 Development]] efforts are evolutionary improvements to the widely proven X3D Graphics architecture.&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://www.web3d2014.org Web3D Conference] and [http://s2014.siggraph.org/attendees/birds-feather SIGGRAPH BOF] meetings.&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
X3D version 3.4 progress also informs and helps to extend [[X3D version 4.0 Development]].&lt;br /&gt;
&lt;br /&gt;
The following list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 3.4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D v3.4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable examples&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
&lt;br /&gt;
== Candidate capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D 3.4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''':  recommended formats for imagery and video (.gif .bmp .svg .flv .exr .hdr etc.).  Consider [http://en.wikipedia.org/wiki/QR_code QR codes] as a first-class image type since it contains imagery and information, especially useful in Mixed Augmented Reality (MAR) applications&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] (for multipass rendering - 2d texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also impl. in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc.).&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models&lt;br /&gt;
*'''Audio and video''': adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND] or [https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html Web Audio API])&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive/Mobile Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html X3D scripting]; possibly add C# or Python support&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
**Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [https://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry''': point size (or perspective rendering), progressive meshes (suitable for both compression and streaming), 3D ExtrudedText, support for [https://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component: [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [https://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''Mobile Profile.''' TODO - needed? Calling out a reduced palette for mobile devices remains interesting, but might instead become a goal for X3D version 4.0 efforts.&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': integration of multiple capabilities with mobile devices&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented&lt;br /&gt;
*'''Viewing and navigation''': cinematic camera control, alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., impl. in X3DOM and InstantReality)&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready?  Candidates include [http://doc.instantreality.org Fraunhofer], Bit Management, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and forwards compatibility ==&lt;br /&gt;
&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
[[X3D version 4.0 Development]] efforts are focused on HTML5/Declarative 3D/X3DOM and Augmented Reality Continuum (ARC) technologies, which may require architectural changes. Some new technologies may get pushed from 4.0 to 3.4 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAscript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Related work==&lt;br /&gt;
&lt;br /&gt;
Much careful planning is involved, we are working to ensure that X3D v3.4 can be coherently advanced in combination with a [http://www.web3d.org/specifications/X3dSpecificationRelationships.png coordinated set of steadily evolving ISO/IEC standards].&lt;br /&gt;
*'''X3D Efficient Binary Encoding (EBE).''' This work is proceeding in parallel.  X3D v3.4 must maintain compatibility with all encodings. See also SRC format (Web3D 2014)and ExternalGeometry node in InstantPlayer and X3DOM&lt;br /&gt;
*'''X3D JavaScript Object Notation (JSON) Encoding.''' This work is proceeding in parallel.  X3D v3.4 must maintain compatibility with all encodings.&lt;br /&gt;
*'''X3D version 4.0 (HTML5/X3DOM)'''. This work is proceeding in parallel.  X3D v3.4 support is expected.&lt;br /&gt;
*'''X3D version 4.1 (Mixed Augmented Reality)'''. Nodes and capabilities in this arena will build on v4.0 and HTML5.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
'''ISO Considerations'''&lt;br /&gt;
* Deciding readiness for ISO New Work Item Proposal (NWIP): we need Committee Draft (CD) specification prose for each planned capability.&lt;br /&gt;
* Web3D Consortium is not locked into an annual schedule, ISO handling is flexible.&lt;br /&gt;
* Once the NWIP is approved, ISO rules for schedule and review are established.&lt;br /&gt;
&lt;br /&gt;
'''X3D version 3.4 execution goals'''&lt;br /&gt;
* Review progress during monthly calls, Web3D Conference, and SIGGRAPH Conference.&lt;br /&gt;
* We are continuing a monthly review schedule for submissions so that we can build out X3D v3.4 one component at a time.&lt;br /&gt;
* We are planning to have a 1-year deadline for completion of CD specification prose, rather than wait until all possible v3.4 work is ready.&lt;br /&gt;
* Web3D Consortium members and public review when a final draft specification is ready to proceed to ISO.&lt;br /&gt;
* Any new components not meeting Web3D deadlines might be a candidate for deferral as v3.5.  Or considered not ready.&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8777</id>
		<title>X3D version 3.4 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8777"/>
				<updated>2015-04-01T15:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Strategic overview ==&lt;br /&gt;
&lt;br /&gt;
[[X3D version 3.4 Development]] efforts are evolutionary improvements to the widely proven X3D Graphics architecture.&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://www.web3d2014.org Web3D Conference] and [http://s2014.siggraph.org/attendees/birds-feather SIGGRAPH BOF] meetings.&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
X3D version 3.4 progress also informs and helps to extend [[X3D version 4.0 Development]].&lt;br /&gt;
&lt;br /&gt;
The following list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 3.4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.&lt;br /&gt;
&lt;br /&gt;
== Legacy Issues ==&lt;br /&gt;
&lt;br /&gt;
We plan to confirm the existence of complete capabilities for X3D v3.3 prior to final approval of X3D v3.4.&lt;br /&gt;
&lt;br /&gt;
* Full support for all existing X3D v3.3 components:&lt;br /&gt;
** At least two compatible implementations (including at least one in open source) plus repeatable examples&lt;br /&gt;
** Layer, ParticleSystems, RigidBodyPhysics, Shaders, others&lt;br /&gt;
** TransformSensor node: [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD] and [http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
&lt;br /&gt;
* Is it necessary for Layout component to be deprecated or improved?&lt;br /&gt;
&lt;br /&gt;
== Candidate capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D 3.4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''':  recommended formats for imagery and video (.gif .bmp .svg .flv .exr .hdr etc.).  Consider [http://en.wikipedia.org/wiki/QR_code QR codes] as a first-class image type since it contains imagery and information, especially useful in Mixed Augmented Reality (MAR) applications&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, [http://doc.instantreality.org/tutorial/dynamic-shadows/ shadows], edge smoothing&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] (for multipass rendering - 2d texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also impl. in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc.).&lt;br /&gt;
*'''Events'''&lt;br /&gt;
** Review X3D event interoperability with other event models&lt;br /&gt;
*'''Audio and video''': adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND] or [https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html Web Audio API])&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive/Mobile Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html X3D scripting]; possibly add C# or Python support&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
**Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [https://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry''': point size (or perspective rendering), progressive meshes (suitable for both compression and streaming), 3D ExtrudedText, support for [https://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component: [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [https://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': integration of multiple capabilities with mobile devices&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented&lt;br /&gt;
*'''Viewing and navigation''': cinematic camera control, alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., impl. in X3DOM and InstantReality)&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready?  Candidates include [http://doc.instantreality.org Fraunhofer], Bit Management, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and forwards compatibility ==&lt;br /&gt;
&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
[[X3D version 4.0 Development]] efforts are focused on HTML5/Declarative 3D/X3DOM and Augmented Reality Continuum (ARC) technologies, which may require architectural changes. Some new technologies may get pushed from 4.0 to 3.4 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAscript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
*'''X3D CADInterchange Profile goal.''' Implementations are complete and tested. The [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html X3D CADInterchange Profile] was completed as part of X3D version 3.3 during 2013.&lt;br /&gt;
*'''Mobile Profile.''' Calling out a reduced palette for mobile devices remains a potential goal for 2014, but might instead become part of X3D version 4.0 efforts.&lt;br /&gt;
*'''X3D Compressed Binary Encoding (CBE) goal.''' This work is proceeding in parallel.&lt;br /&gt;
*'''X3D version 3.4 goal.''' Review progress during SIGGRAPH 2014, continue work in parallel with X3D version 4.0. Web3D Consortium members decide when a draft specification proceeds to ISO.&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8770</id>
		<title>X3D version 3.4 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8770"/>
				<updated>2015-04-01T15:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Strategic overview ==&lt;br /&gt;
&lt;br /&gt;
[[X3D version 3.4 Development]] efforts are evolutionary improvements to the widely proven X3D Graphics architecture.&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://www.web3d2014.org Web3D Conference] and [http://s2014.siggraph.org/attendees/birds-feather SIGGRAPH BOF] meetings.&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
X3D version 3.4 progress also informs and helps to extend [[X3D version 4.0 Development]].&lt;br /&gt;
&lt;br /&gt;
The following list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 3.4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.&lt;br /&gt;
&lt;br /&gt;
== Candidate capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D 3.4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''':  recommended formats for imagery and video (.gif .bmp .svg .flv .exr .hdr etc.).  Consider [http://en.wikipedia.org/wiki/QR_code QR codes] as a first-class image type since it contains imagery and information, especially useful in Mixed Augmented Reality (MAR) applications&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, shadows, edge smoothing&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] (for multipass rendering - 2d texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also impl. in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc.).&lt;br /&gt;
*'''Events'''&lt;br /&gt;
**'''TransformSensor [http://doc.instantreality.org/documentation/nodetype/TransformSensor/ IGD][http://www.parallelgraphics.com/developer/products/cortona/extensions/transformsensor/ old Cortona]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Audio and video''': adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND] or [https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html Web Audio API])&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive/Mobile Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html X3D scripting]; possibly add C# or Python support&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
**Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [https://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry''': point size (or perspective rendering), progressive meshes (suitable for both compression and streaming), 3D ExtrudedText, support for [https://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component: [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [https://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': integration of multiple capabilities with mobile devices&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented&lt;br /&gt;
*'''Viewing and navigation''': cinematic camera control, alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., impl. in X3DOM and InstantReality)&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready?  Candidates include [http://doc.instantreality.org Fraunhofer], Bit Management, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and forwards compatibility ==&lt;br /&gt;
&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
[[X3D version 4.0 Development]] efforts are focused on HTML5/Declarative 3D/X3DOM and Augmented Reality Continuum (ARC) technologies, which may require architectural changes. Some new technologies may get pushed from 4.0 to 3.4 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAscript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
*'''X3D CADInterchange Profile goal.''' Implementations are complete and tested. The [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html X3D CADInterchange Profile] was completed as part of X3D version 3.3 during 2013.&lt;br /&gt;
*'''Mobile Profile.''' Calling out a reduced palette for mobile devices remains a potential goal for 2014, but might instead become part of X3D version 4.0 efforts.&lt;br /&gt;
*'''X3D Compressed Binary Encoding (CBE) goal.''' This work is proceeding in parallel.&lt;br /&gt;
*'''X3D version 3.4 goal.''' Review progress during SIGGRAPH 2014, continue work in parallel with X3D version 4.0. Web3D Consortium members decide when a draft specification proceeds to ISO.&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8768</id>
		<title>X3D version 3.4 Development</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_version_3.4_Development&amp;diff=8768"/>
				<updated>2015-04-01T15:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Candidate capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Strategic overview ==&lt;br /&gt;
&lt;br /&gt;
[[X3D version 3.4 Development]] efforts are evolutionary improvements to the widely proven X3D Graphics architecture.&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium working groups currently define specification goals and requirements. Working group efforts are often the focus for defining and testing new X3D components.&lt;br /&gt;
&lt;br /&gt;
We publicly review these goals annually during [http://www.web3d2014.org Web3D Conference] and [http://s2014.siggraph.org/attendees/birds-feather SIGGRAPH BOF] meetings.&lt;br /&gt;
&lt;br /&gt;
Suggestions, development and discussion via the [http://web3d.org/mailman/listinfo/x3d-public_web3d.org x3d-public mailing list] is ongoing.&lt;br /&gt;
X3D version 3.4 progress also informs and helps to extend [[X3D version 4.0 Development]].&lt;br /&gt;
&lt;br /&gt;
The following list shows that a lot of interesting capabilities have been proposed and are under way for X3D version 3.4. However, topics on this list are not guaranteed to be completed! Rather these are all works in progress.&lt;br /&gt;
&lt;br /&gt;
Activity and approval proceeds based on technical contributions and Web3D Consortium Member priorities. Please consider [http://web3d.org/membership/join joining Web3D Consortium] to help advance 3D graphics on the Web.&lt;br /&gt;
&lt;br /&gt;
== Candidate capabilities ==&lt;br /&gt;
&lt;br /&gt;
Each of the following possibilities for X3D 3.4 have been discussed by the various X3D working groups during meetings and on mailing lists.&lt;br /&gt;
Each potential capability is considered to be a feasible (and in most cases, straightforward) addition to the existing X3D version 3.3 architecture.&lt;br /&gt;
&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
**'''Images''':  recommended formats for imagery and video (.gif .bmp .svg .flv .exr .hdr etc.).  Consider [http://en.wikipedia.org/wiki/QR_code QR codes] as a first-class image type since it contains imagery and information, especially useful in Mixed Augmented Reality (MAR) applications&lt;br /&gt;
**'''Materials''': advanced parameters&lt;br /&gt;
**[[X3D Multitexture | Multitexture]]: review for correctness, completeness and conformance of rendering example scenes&lt;br /&gt;
**'''Rendering''': bump maps, shadows, edge smoothing&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shaders.html Shaders]: improved support and better interoperability, library of examples; [http://doc.instantreality.org/documentation/nodetype/CommonSurfaceShader/ CommonSurfaceShader?]&lt;br /&gt;
**'''Texturing''': [http://en.wikipedia.org/wiki/Texture_atlas Texture atlas], [http://en.wikipedia.org/wiki/Projective_texture_mapping projective texture mapping (PTM)], [http://www.xj3d.org/extensions/render_texture.html RenderedTexture node] (for multipass rendering - 2d texture version of GeneratedCubeMapTexture, first proposed by Xj3D and also impl. in X3DOM and InstantReality, useful for all kinds of NPR, shadows, mirrors, etc.).&lt;br /&gt;
*'''Audio and video''': adding royalty-free formats, streamability, [http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html disabling attenuation], 3D aural spatialization using reflection from simple geometry (such as [http://gamma.cs.unc.edu/Sound/RESound RESOUND] or [https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html Web Audio API])&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)]''' Interactive/Mobile Profile, to include:&lt;br /&gt;
**[http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html CADInterchange profile] plus FillProperties/LineProperties, primitive/Geometry2D nodes, Extrusion, NURBS, ClipPlane&lt;br /&gt;
**Part selection/animation, 3D printing, [http://www.web3d.org/realtime-3d/news/3d-graphics-compress-call-contributions Compressed Binary Encoding (CBE)], possibly [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html annotations component]&lt;br /&gt;
** Building Information Models (BIM), Architecture Engineering Construction (AEC), Physical Sensors&lt;br /&gt;
*'''[http://www.ecma-international.org/publications/standards/Ecma-262.htm ECMAScript]''' (Javascript) specification revision compatibility with [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html X3D scripting]; possibly add C# or Python support&lt;br /&gt;
*'''Generalized input/output interface support'''&lt;br /&gt;
**Possibly [http://www.cs.unc.edu/Research/vrpn/index.html Virtual Reality Peripheral Network (VRPN)], gesture recognition (such as [http://en.wikipedia.org/wiki/Kinect KINECT], [https://www.leapmotion.com LEAP]), etc.&lt;br /&gt;
** Support for arbitrary sensors and user interaction devices&lt;br /&gt;
* '''Geometry''': point size (or perspective rendering), progressive meshes (suitable for both compression and streaming), 3D ExtrudedText, support for [https://en.wikipedia.org/wiki/Web_typography Web typography] using [http://www.w3.org/TR/WOFF Web Open Fonts Format (WOFF)]&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]''' component: [http://www.igraphics.com/Standards/EnhancedGeospatialComponent_2007_10_30/Part01/X3D.html Enhanced Geospatial Component - spatial reference frame (SRF)] and [http://www.opengeospatial.org/standards/kml KML] support, [http://www.opengeospatial.org/projects/initiatives/3dpie OGC 3D Portrayal], [http://web3d.org/pipermail/x3d-public_web3d.org/2010-December/001187.html GpsSensor], [http://openlayers.org OpenLayer] mashups&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)]''' anatomical correctness for skeleton and skinning, motion capture and playback, interchangeable avatars, animation for hands feet and faces&lt;br /&gt;
* '''Interoperability''': include ''class'' attribute for all nodes to all encodings&lt;br /&gt;
* '''[http://www.json.org JSON]''': JavaScript Object Notation as an X3D encoding ([http://web3d.org/pipermail/x3d-public_web3d.org/2014-July/thread.html#2854 assessment thread]), relation to [https://www.khronos.org/gltf GlTF], streaming considerations&lt;br /&gt;
*'''[http://www.web3d.org/realtime-3d/working-groups/medx3d Medical working group]''' capabilities&lt;br /&gt;
** [http://svn.xj3d.org/xj3d_website/trunk/extensions/annotation.html Annotations component] and metadata usage&lt;br /&gt;
** Archival 3D medical records, potential emphasis on [http://en.wikipedia.org/wiki/Traumatic_brain_injury Traumatic brain injury (TBI)] volume visualization&lt;br /&gt;
** Haptics component for force feedback&lt;br /&gt;
** Soft-body physics component to complement rigid-body physics component&lt;br /&gt;
* '''[http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Nodereference Metadata]''': support for embedding information useful for applications utilizing X3D&lt;br /&gt;
** Enumerated types: better access, typing, naming, and validation than using MetadataSet/MetadataString combinations&lt;br /&gt;
* '''Mixed and Augmented Reality (MAR)''': integration of multiple capabilities with mobile devices&lt;br /&gt;
*'''Networking''': consider [http://www.web3d.org/x3d/content/examples/Basic/Networking NetworkSensor] and event-passing issues, streaming using [http://www.json.org JSON], server-side 3D topics&lt;br /&gt;
*'''Security and privacy''':&lt;br /&gt;
** [http://www.w3.org/standards/xml/security XML Security] provides best-available encryption, digital signature (authentication)&lt;br /&gt;
** [http://www.w3.org/standards/webdesign/privacy Web Privacy]: examine X3D compatibility with Do Not Track, P3P, POWDER&lt;br /&gt;
** Review X3D specifications to ensure that Security Considerations are fully documented&lt;br /&gt;
*'''Viewing and navigation''': cinematic camera control, alternative navigation types (such as PAN, [http://www.x3dom.org/?p=3536 TURNTABLE] etc.), [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/behaviours.html Recommended navigation behaviours] review, and old MatrixTransform node (esp. useful for CAD, VR/AR etc., impl. in X3DOM and InstantReality)&lt;br /&gt;
&lt;br /&gt;
All suggestions and recommendations are welcome. Component improvements and additions are approved by Web3D Consortium members.&lt;br /&gt;
&lt;br /&gt;
* TODO: Which experimental nodes are ready?  Candidates include [http://doc.instantreality.org Fraunhofer], Bit Management, other members and working groups?&lt;br /&gt;
* TODO: articulate Big Data and Cloud, server-side visualization, related issues&lt;br /&gt;
&lt;br /&gt;
Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered.&lt;br /&gt;
&lt;br /&gt;
== Backwards and forwards compatibility ==&lt;br /&gt;
&lt;br /&gt;
Thanks to careful design and insistence on implementation/evaluation, the X3D International Standard has maintained both steady growth and interoperability ever since Virtual Reality Modeling Language (VRML) in 1997. This track record of stability and innovation is among the best in the 3D graphics industry.&lt;br /&gt;
&lt;br /&gt;
[[X3D version 4.0 Development]] efforts are focused on HTML5/Declarative 3D/X3DOM and Augmented Reality Continuum (ARC) technologies, which may require architectural changes. Some new technologies may get pushed from 4.0 to 3.4 (or back again) after careful consideration by the respective working groups.&lt;br /&gt;
&lt;br /&gt;
*As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java). &lt;br /&gt;
*Compatibility concerns include evolutionary efforts to upgrade the X3D Compressed Binary Encoding (CBE), as described in the [http://www.web3d.org/realtime-3d/working-groups/x3d/compressed-binary/x3d-compressed-binary-encoding-call-contributions X3D Compressed Binary Encoding Call For Contributions].&lt;br /&gt;
*ECMAscript (JavaScript) support in X3D needs to be upgraded to the new standard for that rapidly improving programming language.&lt;br /&gt;
**[http://standards.iso.org/ittf/PubliclyAvailableStandards/c055755_ISO_IEC_16262_2011(E).zip ISO/IEC 16262:2011 Information technology — ECMAScript language specification] (.zip download)&lt;br /&gt;
**Downloadable from [http://standards.iso.org/ittf/PubliclyAvailableStandards/index.html ISO Publicly Available Standards] site without charge&lt;br /&gt;
**This relates to [http://www.web3d.org/files/specifications/19777-1/V3.0/index.html 19777-1 Part 2, X3D Scene Access Interface (SAI) language bindings for EcmaScript]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
*'''X3D CADInterchange Profile goal.''' Implementations are complete and tested. The [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/CADInterchange.html X3D CADInterchange Profile] was completed as part of X3D version 3.3 during 2013.&lt;br /&gt;
*'''Mobile Profile.''' Calling out a reduced palette for mobile devices remains a potential goal for 2014, but might instead become part of X3D version 4.0 efforts.&lt;br /&gt;
*'''X3D Compressed Binary Encoding (CBE) goal.''' This work is proceeding in parallel.&lt;br /&gt;
*'''X3D version 3.4 goal.''' Review progress during SIGGRAPH 2014, continue work in parallel with X3D version 4.0. Web3D Consortium members decide when a draft specification proceeds to ISO.&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8721</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8721"/>
				<updated>2015-01-19T04:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects, such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of  heritage artifacts for historians and scientists. Moreover, virtual presentations (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness and public engagement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    * Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    * Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    * Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at [http://web3d2015.web3d.org/workshops.html Web3D 2015] about Cultural and Natural Heritage. Go to the link to get all the information about submission!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; &amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
[http://www.web3d.org/example/cultural-heritage-preservation Museums &amp;amp;amp; Artifacts], &lt;br /&gt;
[http://www.web3d.org/example/cathedral-siena-italy Buildings / Structures]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection ([http://tv.csiro.au/?v=xbz189zsuhn8 video], [http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346 paper], [http://www2.ala.org.au/chuong examples])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://metagrid1.sv.vt.edu/~npolys/SI3D/ Smithsonian 3D models] processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's [http://www.cultlab3d.eu CultLab object acquisition system]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool [http://www.meshlab.org/ Meshlab] (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - [http://web3d2014.web3d.org/workshops/ slides &amp;amp;amp; videos]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://www.x3dom.org/?p=3517 Digital Heritage 2013 slides] (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8720</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8720"/>
				<updated>2015-01-19T03:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects, such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of  heritage artifacts for historians and scientists. Moreover, virtual presentations (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness and public engagement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at [http://web3d2015.web3d.org/workshops.html Web3D 2015] about Cultural and Natural Heritage. Go to the link to get all the information about submission!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; &amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
[http://www.web3d.org/example/cultural-heritage-preservation Museums &amp;amp;amp; Artifacts], &lt;br /&gt;
[http://www.web3d.org/example/cathedral-siena-italy Buildings / Structures]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection ([http://tv.csiro.au/?v=xbz189zsuhn8 video], [http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346 paper], [http://www2.ala.org.au/chuong examples])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://metagrid1.sv.vt.edu/~npolys/SI3D/ Smithsonian 3D models] processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's [http://www.cultlab3d.eu CultLab object acquisition system]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool [http://www.meshlab.org/ Meshlab] (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - [http://web3d2014.web3d.org/workshops/ slides &amp;amp;amp; videos]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://www.x3dom.org/?p=3517 Digital Heritage 2013 slides] (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8719</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8719"/>
				<updated>2015-01-19T03:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects, such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of  heritage artifacts for historians and scientists. Moreover Virtual presentations (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness and public engagement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at [http://web3d2015.web3d.org/workshops.html Web3D 2015] about Cultural and Natural Heritage. Go to the link to get all the information about submission!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; &amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
[http://www.web3d.org/example/cultural-heritage-preservation Museums &amp;amp;amp; Artifacts], &lt;br /&gt;
[http://www.web3d.org/example/cathedral-siena-italy Buildings / Structures]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection ([http://tv.csiro.au/?v=xbz189zsuhn8 video], [http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346 paper], [http://www2.ala.org.au/chuong examples])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://metagrid1.sv.vt.edu/~npolys/SI3D/ Smithsonian 3D models] processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's [http://www.cultlab3d.eu CultLab object acquisition system]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool [http://www.meshlab.org/ Meshlab] (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - [http://web3d2014.web3d.org/workshops/ slides &amp;amp;amp; videos]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://www.x3dom.org/?p=3517 Digital Heritage 2013 slides] (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8718</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8718"/>
				<updated>2015-01-14T15:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at [http://web3d2015.web3d.org/workshops.html Web3D 2015] about Cultural and Natural Heritage. Go to the link to get all the information about submission!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; &amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
[http://www.web3d.org/example/cultural-heritage-preservation Museums &amp;amp;amp; Artifacts], &lt;br /&gt;
[http://www.web3d.org/example/cathedral-siena-italy Buildings / Structures]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection ([http://tv.csiro.au/?v=xbz189zsuhn8 video], [http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346 paper], [http://www2.ala.org.au/chuong examples])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://metagrid1.sv.vt.edu/~npolys/SI3D/ Smithsonian 3D models] processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's [http://www.cultlab3d.eu CultLab object acquisition system]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool [http://www.meshlab.org/ Meshlab] (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - [http://web3d2014.web3d.org/workshops/ slides &amp;amp;amp; videos]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://www.x3dom.org/?p=3517 Digital Heritage 2013 slides] (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8717</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8717"/>
				<updated>2015-01-14T15:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at &amp;lt;a href='http://web3d2015.web3d.org/workshops.html'&amp;gt;Web3D 2015 &amp;lt;/a&amp;gt; about Cultural and Natural Heritage. Go to the link to get all the information about submission!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; &amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8716</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8716"/>
				<updated>2015-01-14T15:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at Web3D 2015 http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submission!.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8715</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8715"/>
				<updated>2015-01-09T16:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''The Cultural and Natural Heritage  Working Group''' is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at Web3D 2015 http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submittion a workshop proposal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8714</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8714"/>
				<updated>2015-01-09T16:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The Cultural and Natural Heritage  Working Group is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Goals &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt; Events &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at Web3D 2015 http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submittion a workshop proposal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8713</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8713"/>
				<updated>2015-01-09T16:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The Cultural and Natural Heritage  Working Group is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;== Goals == &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;== Events == &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at Web3D 2015 http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submittion a workshop proposal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8712</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8712"/>
				<updated>2015-01-09T16:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The Cultural and Natural Heritage  Working Group is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
Goals&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
Events&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at Web3D 2015 http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submittion a workshop proposal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8711</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8711"/>
				<updated>2015-01-09T16:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Update Vancouver BC August 2014 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The Cultural and Natural Heritage  Working Group is developing an open interoperable standard for the  Archival and Retrieval of cultural heritage and natural objects based on input from a wide variety of imaging modalities.&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&lt;br /&gt;
&lt;br /&gt;
Goals&lt;br /&gt;
&lt;br /&gt;
    Define Web3D Consortium strategic goals for open standards for Archival and Retrieval of cultural and natural heritage objects &lt;br /&gt;
    Discuss  data size, work flows, scanning, processing tools, publications and best practices &lt;br /&gt;
    Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&lt;br /&gt;
&lt;br /&gt;
Events&lt;br /&gt;
&lt;br /&gt;
There will be a workshop at Web3D 2015 http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submittion a workshop proposal.&lt;br /&gt;
Working Group Resources&lt;br /&gt;
&lt;br /&gt;
    Web3D Consortium Home Page examples (in X3DOM): Museums &amp;amp; Artifacts, Buildings / Structures&lt;br /&gt;
    CSIRO's insect collection (video, paper, examples)&lt;br /&gt;
    Smithsonian 3D models processed by Virginia Tech &amp;amp; Fraunhofer IGD to X3DOM compressed geometry&lt;br /&gt;
    Fraunhofer IGD's CultLab object acquisition system&lt;br /&gt;
    Geometry processing tool Meshlab (EU, open source)&lt;br /&gt;
    Web3D 2015 Workshop (linked at bottom of page)  - slides &amp;amp; videos&lt;br /&gt;
    SIGGRAPH 2014 BOF [[sig14heritage]] slides&lt;br /&gt;
    Digital Heritage 2013 slides (X3DOM)&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8710</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8710"/>
				<updated>2015-01-09T16:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Update Vancouver BC August 2014 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Update Vancouver BC August 2014 ==&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The Cultural and Natural Heritage&amp;amp;nbsp; Working Group is developing an open interoperable standard for the &amp;amp;nbsp;Archival and Retrieval of cultural heritage and natural objects&amp;amp;nbsp;based on input from a wide variety of imaging modalities.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. In addition there are millions of natural objects such as insects, hidden in museum drawers. 3D Digital models can provide arbitrary availability and concurrent access to digital alternates of cultural heritage artifacts for art historians and scientist. Moreover Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) can be used as a means to increase attractiveness.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(114, 114, 114); font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Goals&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;ul style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 14.4444446563721px; font-style: normal; font-variant: normal; line-height: 23.7600002288818px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Define Web3D Consortium strategic goals for open standards for&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 14.4444446563721px; font-style: normal; font-variant: normal; line-height: 23.7600002288818px;&amp;quot;&amp;gt;Archival and Retrieval of cultural and natural heritage objects&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 14.4444446563721px; font-style: normal; font-variant: normal; line-height: 23.7600002288818px;&amp;quot;&amp;gt;Discuss &amp;amp;nbsp;data size, work flows, scanning, processing tools, publications and best practices&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Characterize Cultural Heritage requirements and activities by museums, anthroplogy and government agencies&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(114, 114, 114); font-family: Arial, Helvetica, sans-serif; font-size: 24px; font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Events&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There will be a workshop at Web3D 2015&amp;amp;nbsp;http://web3d2015.web3d.org/workshops.html about Cultural and Natural Heritage. Go to the link to get all the information about submittion a workshop proposal.&amp;lt;/p&amp;gt;&amp;lt;h2 style=&amp;quot;font-style: normal; font-variant: normal; line-height: 29.9999980926514px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial, Helvetica, sans-serif; font-size: 24px; line-height: 29.9999980926514px;&amp;quot;&amp;gt;Working Group Resources&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Web3D Consortium Home Page examples (in X3DOM): &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cultural-heritage-preservation&amp;quot;&amp;gt;Museums &amp;amp;amp; Artifacts&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.web3d.org/example/cathedral-siena-italy&amp;quot;&amp;gt;Buildings / Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;CSIRO's insect collection (&amp;lt;a href=&amp;quot;http://tv.csiro.au/?v=xbz189zsuhn8&amp;quot;&amp;gt;video&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0094346&amp;quot;&amp;gt;paper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;http://www2.ala.org.au/chuong/&amp;quot;&amp;gt;examples&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://metagrid1.sv.vt.edu/~npolys/SI3D/&amp;quot;&amp;gt;Smithsonian 3D models&amp;lt;/a&amp;gt; processed by Virginia Tech &amp;amp;amp; Fraunhofer IGD to X3DOM compressed geometry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fraunhofer IGD's &amp;lt;a href=&amp;quot;http://www.cultlab3d.eu/&amp;quot;&amp;gt;CultLab object acquisition system&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Geometry processing tool &amp;lt;a href=&amp;quot;http://www.meshlab.org/&amp;quot;&amp;gt;Meshlab&amp;lt;/a&amp;gt; (EU, open source)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Web3D 2015 Workshop (linked at bottom of page)&amp;amp;nbsp; - &amp;lt;a href=&amp;quot;http://web3d2014.web3d.org/workshops/&amp;quot;&amp;gt;slides &amp;amp;amp; videos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;SIGGRAPH 2014 BOF [[sig14heritage]] slides&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://www.x3dom.org/?p=3517&amp;quot;&amp;gt;Digital Heritage 2013 slides&amp;lt;/a&amp;gt; (X3DOM)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8695</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8695"/>
				<updated>2014-11-05T17:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8694</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8694"/>
				<updated>2014-11-05T17:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for&lt;br /&gt;
Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [https://vis.arc.vt.edu/~npolys/Web3D/Siggraph2014/S2014_BOF_Medical_NPolys.pdf Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' by Polys, Aratow and Kabongo&lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8693</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8693"/>
				<updated>2014-11-05T17:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for&lt;br /&gt;
Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [Volume Rendering and Medical Visualization Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session 'Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '[https://vis.arc.vt.edu/~npolys/Web3D/Sigraph2012/SIGGRAPH2012BOF.pdf Medical and Volume Rendering with X3D]' &lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8692</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8692"/>
				<updated>2014-11-05T17:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* [http://www.osehra.org/ OSEHRA (OpenSource VistA)] Summit 2014: [https://vis.arc.vt.edu/~npolys/Web3D/OSEHRA/OSEHRA_NPolys.pdf X3D Scene Graph Structures for&lt;br /&gt;
Medical Image Metadata] by Nicholas F. Polys &amp;amp; Abhijit A.Gurjarpadhye&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session: [Volume Rendering and Medical Visualization Volume Rendering and Medical Visualization] by Nicholas Polys &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session '''Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications''' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '3D Medical Visualization Using X3D' &lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8554</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8554"/>
				<updated>2014-08-29T04:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Update Vancouver BC August 2014 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web3D 2014 Workshop'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction &amp;amp; Opportunities: (Dieter Fellner &amp;amp; Nicholas Polys) &lt;br /&gt;
&lt;br /&gt;
*Application Requirements:&lt;br /&gt;
**Vince Rossi, Smithsonian &lt;br /&gt;
** Athanasios Malamos, MediaLab CR&lt;br /&gt;
** Pedro Martinez &amp;amp; Gabi Martin, Fraunhofer IGD &lt;br /&gt;
** Matt Adcock, CSIRO&lt;br /&gt;
* Scoping the challenge for Web3D graphics community&lt;br /&gt;
* Call to Action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SIGGRAPH 2014 BOF meeting'''&lt;br /&gt;
** Nicholas Polys, Virginia Tech&lt;br /&gt;
** Pedro Martinez &amp;amp; Gabi Martin, Fraunhofer IGD &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Next Steps'''&lt;br /&gt;
* Scope and Web3D Consortium Working Group Charter&lt;br /&gt;
* Organize for Web3D 2015&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8553</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8553"/>
				<updated>2014-08-29T04:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Update Vancouver BC August 2014 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Web3D 2014 Workshop'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction &amp;amp; Opportunities: (Dieter Fellner &amp;amp; Nicholas Polys) &lt;br /&gt;
&lt;br /&gt;
*Application Requirements:&lt;br /&gt;
**Vince Rossi, Smithsonian &lt;br /&gt;
** Athanasios Malamos, MediaLab CR&lt;br /&gt;
** Pedro Martinez &amp;amp; Gabi Martin, Fraunhofer IGD &lt;br /&gt;
** Matt Adcock, CSIRO&lt;br /&gt;
* Scoping the challenge for Web3D graphics community&lt;br /&gt;
* Call to Action&lt;br /&gt;
&lt;br /&gt;
'''SIGGRAPH 2014 BOF meeting'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Next Steps'''&lt;br /&gt;
* Scope and Web3D Consortium Working Group Charter&lt;br /&gt;
* Organize for Web3D 2014&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8526</id>
		<title>X3D Medical</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Medical&amp;diff=8526"/>
				<updated>2014-08-12T20:07:40Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Papers, Tutorials and Presentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Medical Working Group ===&lt;br /&gt;
The International Standards Organization (ISO) standard for 3D graphics over the Internet is Extensible 3D (X3D), which is maintained and developed by the Web3D Consortium. The initiative of the Web3D Consortium’s &lt;br /&gt;
Medical Working Group (MWG) is to specify and implement MedX3D – an extension to the open and royalty-free X3D standard to support advanced medical visualization functionality and medical data exchange (for more information see [[#MedX3D: X3D and Volume Rendering|MedX3D: X3D and Volume Rendering]]). '''The MWG has specified and demonstrated cross-platform volume rendering styles (i.e., transfer functions), segmentation and ontology support, and data import/export capabilities for interactive presentation'''.&lt;br /&gt;
&lt;br /&gt;
The Medical Working Group is an interdisciplinary effort. The different backgrounds of the members range from medical subject matter experts, over computer scientists from academia to engineers and experts from industry. Thus potential users and future providers are involved as well as experts to work on technical solutions. In November 2012, the Web3D Consortium Medical Working Group released its [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)], outlining the path forward for cross-platform, reproducible volume rendering and the health care enterprise.&lt;br /&gt;
&lt;br /&gt;
==X3D and Volume Rendering==&lt;br /&gt;
The reproduction of volume-rendered presentations of medical image data across platforms and the healthcare enterprise presents several challenges, especially due to data and view incompatibilities and lock-in to proprietary systems. But, explicit 3D visual presentations of medical images can provide significant advantages because this type of rendering is more truly representational of the object being imaged (the human body)- it is a more intuitive and easily-read format. It is increasingly common to render a three dimensional (3D) model from a CT, MRI, PET and X-Ray scan to better interpret the size, orientation and other spatial relationships of the patient’s anatomy as necessary for diagnosis, intervention (surgery) and therapy. &lt;br /&gt;
&lt;br /&gt;
Until recently, there was little hope of interoperability for interactive 3D and 4D presentations to break out of the hospital PACS and to be archived and shared across the enterprise. With the continual advancement in computing and graphical power over the last decade, specialized workstations and software capacity has become available to display this type of 3D imaging on a common laptop. It is an imminent future when the handheld tablets on the market are capable of sustained hardware-accelerated graphics performance. &lt;br /&gt;
&lt;br /&gt;
Our original work (Web3D.org) for '''TATRC ([http://www.web3d.org/documents/medical/2008/Web3D_TATRC_FinalReportPublic.pdf W81XWH-06-1-0096])''' developed and demonstrated the integration of expressive volume rendering with X3D over the web with several client platforms. This set of functionalities was validated by industry experts and formalized into a specification with two separate, multi-platform implementations. The new component includes an expressive range of volume rendering styles as well as means to assign separate styles to different segments, and to create isosurfaces within the volume. In 2012, this specification has ultimately become an official part of [http://www.web3d.org/realtime-3d/specification/active ISO X3D 3.3]. &lt;br /&gt;
&lt;br /&gt;
Much of the required functionality is specified in the X3D 3.3 draft International Standard, including the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texture3D.html Texturing3D Component (Clause 33)] and the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/volume.html Volume Rendering Component (Clause 41)] to support several compose-able styles for Volume Rendering for Medical Imaging, geology and other non-invasive sensing modalities. A Medical Interchange Profile of X3D nodes is also defined in Annex L : http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/MedInterchange.html. '''The node set of the X3D 3.3. Medical Interchange Profile collects nodes for volume and polygon rendering, lighting, text and animation; it has been demonstrated to meet the requirements of several key clinical and research applications including diagnosis, surgical planning, education and training and informed consent.'''&lt;br /&gt;
&lt;br /&gt;
The [http://www.web3D.org/x3d/workgroups/medical Medical Working Group] is participating in the [http://medical.nema.org/ DICOM Working Group 11] for the purpose of defining a presentation standard for reproducible Medical Imaging.&lt;br /&gt;
* See also [http://web3d.org/wiki/images/a/a2/Portable_and_Interoperable_Views_II.pdf 2012 Opportunities Whitepaper: Portable and Interoperable Views of Medical Image Data with ISO Extensible 3D (X3D)]&lt;br /&gt;
* See also [http://mhsquadrupleaimchallenge.challenge.gov/submissions/13264-archival-and-web-based-visualization-of-volumetric-scans-and-clinical-data-for-tbi-using-the-x3d-international-standard Archival and Web-based Visualization of Volumetric Scans and Clinical Data for TBI using the X3D International Standard], a research proposal to the U.S. Military Health System Challenge&lt;br /&gt;
&lt;br /&gt;
==X3D Volume Rendering Examples &amp;amp; Videos==&lt;br /&gt;
* A video of an X3D presentation of a [http://www.youtube.com/watch?v=ZO3jWjW9soE&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=2 segmented MRI of a human head and brain] (from Virginia Tech)&lt;br /&gt;
* Fill out a Survey (w/ videos) about [https://survey.vt.edu/survey/entry.jsp?id=1355866408333 Multi-channel microscopy volume rendering techniques in X3D]&lt;br /&gt;
* A video of [http://www.youtube.com/watch?v=mI7zfrH6A9U&amp;amp;list=UUoQklIQuVbdKEBqgefLbhzw&amp;amp;index=1 compiled X3D volume rendering examples] from Virginia Tech (rendered w/ H3D.org) is available here &lt;br /&gt;
* [http://www.web3d.org/x3d/content/examples/Basic/index.html X3D Examples Archive: Medical Imaging / Volume Rendering]; See also additional [https://snoid.sv.vt.edu/medical/X3DVolumes/videos/ videos] and [https://snoid.sv.vt.edu/medical/X3DVolumes/images/ images] of X3D Volume RenderStyles (from Virginia Tech).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit/ X3D-Edit 3.3] supports the Texturing3D and Volume Component nodes, including validation by DTD and Schema&lt;br /&gt;
* [http://www.h3d.org Haptics 3D Toolkit] by Sensegraphics&lt;br /&gt;
* [http://www.instantreality.org/ Instant Reality]&lt;br /&gt;
* [http://www.x3dom.org MedX3DOM] and [http://volumerc.org/ VolumeRC ] by Vicomtech&lt;br /&gt;
* [[NRRD]] volume data format&lt;br /&gt;
&lt;br /&gt;
==Papers, Tutorials and Presentations==&lt;br /&gt;
* SIGGRAPH 2014 Birds-Of-a-Feather (BOF) session &lt;br /&gt;
* [http://www.nextmed.com/ Medicine Meets Virtual Reality] (Feb. 2014) Session '''Extending Extensible 3D (X3D): from Haptic-BasedMedical Training to Clinical Applications''' Thursday Feb 20th &lt;br /&gt;
** Michael Aratow: Medical Informatics, CEP America [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Aratow.pdf A Health IT Perspective on X3D]&lt;br /&gt;
** Timothy Coles: The Australian e-Health Research Centre &amp;amp; Surgical Simulation and Planning Team, CSIRO [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_TColes.pdf X3D in Medical Training &amp;amp; Simulation]&lt;br /&gt;
** Tommy Forsell: SenseGraphics AB [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Forsell.pdf H3D In Real Life – Medical Simulation]&lt;br /&gt;
** Nicholas F. Polys: Advanced Research Computing, Virginia Tech [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_Polys.pdf Volume Rendering and Lossless Metadata with X3D]&lt;br /&gt;
** Felix G. Hamza- Lup: Computer Science and Information Technology, Armstrong Atlantic State University [http://metagrid1.sv.vt.edu/~npolys/Web3D2014/MMVR2014/MMVR_HamzaLup.pdf Radiation Therapy Training with X3D]&lt;br /&gt;
* [http://metagrid2.sv.vt.edu/~npolys/Web3D2013/Med_Vol_Tutorial_Web3D2013_Merged.pdf Web3D 2013 Tutorial:Medical Imaging and Volume Rendering in X3D ] &lt;br /&gt;
* [http://www.web3d.org/wiki/images/f/ff/Wivi2013_print_v2%281%29.pdf &amp;quot;A Fresh Look at Immersive Volume Rendering: Challenges and Capabilities&amp;quot;], Polys, Ullrich, Evestedt, Wood and Aratow. IEEE Virtual Reality Workshop on Immersive Volumetric Interaction, 2013.&lt;br /&gt;
* [http://iacis.org/iis/2012/19_iis_2012_40-50.pdf &amp;quot;New Platforms for Health Hypermedia&amp;quot; by Polys and Wood], Issues in Information Systems. Vol 13 (1); pp 40-50, 2012. ''This is a good overview of the X3D capabilities and potential for Health Informatics.''&lt;br /&gt;
* Web3D 2012 Tutorial [http://web3d2012.org/program.html#tutorial3 X3D Volume Visualization and Medical Applications] Download the slides!&lt;br /&gt;
* SIGGRAPH 2012 Birds-Of-A-Feather (BOF) '3D Medical Visualization Using X3D' &lt;br /&gt;
* Best Paper Award at IEEE VR 2012: [http://www.web3d.org/realtime-3d/news/best-paper-award-ieee-vr-2012 Haptic Palpation for Medical Simulation in Virtual Environments]&lt;br /&gt;
* A presentation made at the SIGGRAPH 2011 Medical BOF is available [https://snoid.sv.vt.edu/medical/X3DVolumes/nD_X3D_2011_polysSIGGRAPH.pdf here]&lt;br /&gt;
* Ullrich, S., T. Kuhlen, N. F. Polys, D. Evestedt, M. Aratow, and N. W. John, &amp;quot;Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes&amp;quot;, Medicine Meets Virtual Reality (MMVR), vol. 163, Newport Beach CA, USA, IOS Press, pp. 670-676, February, 2011. &lt;br /&gt;
* Proceedings of the [http://www.hpv.cs.bangor.ac.uk/vr10-med/ IEEE VR 2010 Medical Workshop]&lt;br /&gt;
* John, N. W., M. Aratow, J. Couch, D. Evestedt, A. D. Hudson, N. Polys, R. F. Puk, A. Ray, K. Victor, and Q. Wang, &amp;quot;MedX3D: Standards Enabled Desktop Medical 3D&amp;quot;, Medicine Meets VR (MMVR), 2008. &lt;br /&gt;
----&lt;br /&gt;
* N.W. John, &amp;quot;Design and Implementation of Medical Training Simulators&amp;quot;, Virtual Real. 12, 4 (Dec. 2008), 269-279. &lt;br /&gt;
* F.P. Vidal, N.W. John, A.E.Healey, D.A. Gould, &amp;quot;Simulation of Ultrasound Guided Needle Puncture using Patient Specific Data with 3D Textures and Volume Haptics&amp;quot;, Computer Animation and Virtual Worlds. Vol. 19, Issue 2, pp111-127, May 2008, Online ISSN: 1546-427X , Print ISSN: 1546-4261, &lt;br /&gt;
* N. W. John, I.S. Lim, &amp;quot;Cybermedicine Tools for Communication and Learning&amp;quot;, Journal of Visual Communication in Medicine, 2007; 30(2): 4-9.&lt;br /&gt;
* Polys, N., D. Bowman, C. North, R. Laubenbacher, and K. Duca, &amp;quot;PathSim Visualizer: An Information-Rich Virtual Environment for Systems Biology&amp;quot;, Web3D Symposium, Monterey, CA, ACM Press, 2006.&lt;br /&gt;
----&lt;br /&gt;
'''[http://www.web3d.org/membership/login/memberwiki/index.php/Medical Medical Working Group members only wiki]'''&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8524</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8524"/>
				<updated>2014-08-12T00:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction &amp;amp; Opportunities: (Dieter Fellner &amp;amp; Nicholas Polys) &lt;br /&gt;
&lt;br /&gt;
*Application Requirements:&lt;br /&gt;
**Vince Rossi, Smithsonian &lt;br /&gt;
** Athanasios Malamos, MediaLab CR&lt;br /&gt;
** Pedro Martinez &amp;amp; Gabi Martin, Fraunhofer IGD &lt;br /&gt;
** Matt Adcock, CSIRO&lt;br /&gt;
* Scoping the challenge for Web3D graphics community&lt;br /&gt;
* Call to Action&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8523</id>
		<title>X3D Heritage</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Heritage&amp;diff=8523"/>
				<updated>2014-08-12T00:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: Created page with &amp;quot;===    Introduction &amp;amp; Opportunities: (Dieter Fellner &amp;amp; Nicholas Polts   *Application Requirements:  **Vince Rossi, Smithsonian   ** Athanasios Malamos, MediaLab CR  ** Pedro M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction &amp;amp; Opportunities: (Dieter Fellner &amp;amp; Nicholas Polts &lt;br /&gt;
&lt;br /&gt;
*Application Requirements:&lt;br /&gt;
 **Vince Rossi, Smithsonian &lt;br /&gt;
 ** Athanasios Malamos, MediaLab CR&lt;br /&gt;
 ** Pedro Martinez &amp;amp; Gabi Martin, Fraunhofer IGD&lt;br /&gt;
 ** Matt Adcock, CSIRO&lt;br /&gt;
* Scoping the challenge for Web3D graphics community&lt;br /&gt;
* Call to Action&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Xj3D_Evolution&amp;diff=8514</id>
		<title>Xj3D Evolution</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Xj3D_Evolution&amp;diff=8514"/>
				<updated>2014-08-08T23:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: /* Merge modified Xj3D codebases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xj3Dlogo-275.png|right]] Xj3D is an open-source Java implementation for X3D graphics.  Xj3D is used to demonstrate many capabilities for specification development and supports a variety of valuable projects.&lt;br /&gt;
&lt;br /&gt;
== Discussion and consensus building ==&lt;br /&gt;
&lt;br /&gt;
We are using [mailto:source@web3d.org?subject=Xj3D%20Evolution source@web3d.org] mailing list &lt;br /&gt;
to work out these possibilities and build stakeholder consensus.&lt;br /&gt;
([http://web3d.org/mailman/listinfo/source_web3d.org subscribe], [http://web3d.org/mailman/private/source_web3d.org/ archive])&lt;br /&gt;
&lt;br /&gt;
Consensus summary points&lt;br /&gt;
* Basic strategy: we are evolving by re-versioning, not re-naming Xj3D&lt;br /&gt;
* We will simply mirror the current xj3d.org repository, as version 2.0, and maintain full backwards compatibility by integrating any forthcoming changes there&lt;br /&gt;
&lt;br /&gt;
== Goals and Timeline ==&lt;br /&gt;
&lt;br /&gt;
We are considering how to further stabilize, improve and accelerate development of the Xj3D code base.  This page is collecting ideas for potential improvement.&lt;br /&gt;
&lt;br /&gt;
These are familiar topics and lots of great work continues.  It should be straightforward for interested stakeholders to discuss and agree on next steps.&lt;br /&gt;
&lt;br /&gt;
* Following comments from Xj3D source community and X3D working group from our teleconference on 30 June 2014, we plan to begin mirroring on SourceForge during the week of  7 July 2014.&lt;br /&gt;
* Our goal is to have everything transitioned, stabilized, announced and ready for new contributions at the [http://www.web3d2014.org Web3D 2014 Conference] and [http://www.siggraph.org SIGGRAPH 2014 Conference] in Vancouver Canada, 8-10 and 11-14 August.&lt;br /&gt;
&lt;br /&gt;
== Source Code Hosting ==&lt;br /&gt;
&lt;br /&gt;
In order to achieve greater participation and development, the code needs to move to a stable public open-source repository. This will gain a lot more visibility among programmers who might want to contribute.&lt;br /&gt;
&lt;br /&gt;
* [http://www.xj3d.org xj3d.org] has hosted the source for many years but development has been intermittent and somewhat less than fully open.&lt;br /&gt;
&lt;br /&gt;
* The [https://savage.nps.edu/Savage/developers.html#Xj3D NPS branch of Xj3D] is used for experimental development. Proven changes and unit tests are integrated back into the Xj3D trunk when stable.&lt;br /&gt;
&lt;br /&gt;
'''Conclusion''': mirroring the full xj3d.org site on [https://sourceforge.net/projects/xj3d SourceForge Xj3D project] is our planned approach to meet group goals for unveiling and evangelizing Xj3D community opportunities at Web3D 2014 Conference and SIGGRAPH 2014.&lt;br /&gt;
&lt;br /&gt;
=== SourceForge ===&lt;br /&gt;
* The current xj3d.org code is in subversion, this can be migrated completely&lt;br /&gt;
* Web3D already has numerous assets checked into the [https://sourceforge.net/projects/x3d Sourceforge X3D project], it is available&lt;br /&gt;
* Sourceforge also has related projects for [https://sourceforge.net/projects/jgeom jgeom] and [https://sourceforge.net/projects/open-dis open-dis]&lt;br /&gt;
* Multiple participants have experience with using and administering the Sourceforge site&lt;br /&gt;
* Instead of using the Web3D X3D project, can Web3D instead create a new and separate Sourceforge project for Xj3D to keep things a bit simpler?&lt;br /&gt;
* Can the new site maintain a side-by-side mirror of Xj3D.org and an refactored trunk, so that all updates are reliably accessible?&lt;br /&gt;
* Can the new site keep a new trunk adjacent but separate so that new developers can get started quickly?&lt;br /&gt;
* There is a lot of merit to using a version-control system that is familiar, especially as we try to integrate other Xj3D variants and prepare for SIGGRAPH milestones.&lt;br /&gt;
&lt;br /&gt;
=== GitHub ===&lt;br /&gt;
* GitHub includes the X3DOM project and a few other X3D-related projects.&lt;br /&gt;
* We have reserved an [https://github.com/x3d X3D Xj3D] project site on GitHub as a placeholder.  This might be useful for cross-links and future evolution.&lt;br /&gt;
* The [https://github.com/pricing github pricing policy] does not cost money to operate an open-source organizational repository.&lt;br /&gt;
* We are looking at migration of subversion to git.. appears possible but somewhat involved.&lt;br /&gt;
* If we do migrate to GitHub, that will likely complicate the re-integration of other existing subversion-based exports of Xj3D.&lt;br /&gt;
&lt;br /&gt;
=== Maven ===&lt;br /&gt;
* [http://maven.apache.org Apache Maven] can encourage a variety of build possibilities and paired support between multiple projects, especially for Java&lt;br /&gt;
&lt;br /&gt;
== Web3D.org Website ==&lt;br /&gt;
Several project builds are maintained on external repositories but their corresponding websites are automatically built and updated on [http://www.web3d.org web3d.org]&lt;br /&gt;
&lt;br /&gt;
=== Web3D summary page ===&lt;br /&gt;
&lt;br /&gt;
* TODO: have ''www.web3d.org/xj3d'' (or somesuch) provide an official summary page for Xj3D community on new web3d.org website&lt;br /&gt;
* TODO: find and cleanup or move other wiki pages for Xj3D&lt;br /&gt;
&lt;br /&gt;
=== Mailing list updates ===&lt;br /&gt;
&lt;br /&gt;
Web3D Consortium maintains the mailing list archives.&lt;br /&gt;
* Discussion list ''[http://web3d.org/mailman/listinfo/source_web3d.org source@web3D.org]'' is a misnomer and might be restarted as ''xj3d@web3d.org''&lt;br /&gt;
* This list is also used for discussions on the SourceForge [https://sourceforge.net/projects/jgeom/?source=directory jgeom] project&lt;br /&gt;
* Commits list ''[http://web3d.org/mailman/listinfo/source_web3d.org source_x3d_cvs@web3d.org]'' and commits account ''[http://web3d.org/mailman/listinfo/source_web3d.org cvs-user@xj3d.org]'' are also mis-named since subversion is used&lt;br /&gt;
&lt;br /&gt;
Alternative (and likely preferred) approach:  move all discussion and reporting lists to the sourceforge repository in order to maximize community productivity.  In that case, the prior email lists are simply closed and kept archived, which also reduces the web3d.org administrative burden.&lt;br /&gt;
&lt;br /&gt;
== Upcoming tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Merge modified Xj3D codebases ===&lt;br /&gt;
&lt;br /&gt;
Excellent improvements to Xj3D have occurred over the years that were never re-integrated into the version-controlled code base.  We hope to capture these improvements.&lt;br /&gt;
&lt;br /&gt;
* [http://www.setareh.arch.vt.edu/safas/ Structure And Form Analysis System (SAFAS)], Nicholas Polys, Virginia Tech (VT) &lt;br /&gt;
* [http://www.partdb.com PartDB Inc.], Hyokwang Lee&lt;br /&gt;
* [https://github.com/Norkart/NK-VirtualGlobe Norkart/NK-VirtualGlobe], Rune Aasgaard&lt;br /&gt;
&lt;br /&gt;
* Others?&lt;br /&gt;
&lt;br /&gt;
=== Xj3D issue tracking ===&lt;br /&gt;
&lt;br /&gt;
Currently two bugzilla sites are in existence.&lt;br /&gt;
* [http://bugzilla.xj3d.org bugzilla.xj3d.org] (master)&lt;br /&gt;
* [https://www.movesinstitute.org/bugzilla/buglist.cgi?quicksearch=xj3d NPS bugzilla] &lt;br /&gt;
&lt;br /&gt;
For maximum reliability over long term, we likely need to migrate to the SourceForge tickets tracker.  Past bugs and issues can be transcribed as appropriate to maintain historical rationales.&lt;br /&gt;
&lt;br /&gt;
=== Xj3D website improvements ===&lt;br /&gt;
&lt;br /&gt;
The [http://www.xj3d.org Xj3D website] is moderately complete but woefully out of date.  &lt;br /&gt;
&lt;br /&gt;
Migration TODO: &lt;br /&gt;
&lt;br /&gt;
* Confirm that website pages and documentation are checked into version control&lt;br /&gt;
* Automate website updates by synchronizing with version control&lt;br /&gt;
* Offer ways for people to contribute bug reports, issues, improvements&lt;br /&gt;
&lt;br /&gt;
=== Programming problems ===&lt;br /&gt;
&lt;br /&gt;
Several areas of Xj3D implementation are problematic.  Dedicated attention and teamwork may help.&lt;br /&gt;
&lt;br /&gt;
* Better run-time exception reporting (most log entries are completely obscure)&lt;br /&gt;
* Confirm updated jogl rendering is working, especially z-buffer and aliasing&lt;br /&gt;
* Extrusion node (passes 7 of 10 tests)&lt;br /&gt;
* Image rendering timing can miss colors/textures and hangs on numerous examples&lt;br /&gt;
* Compressed binary encoding hangs on numerous examples, but the apparent list of exception errors seems short&lt;br /&gt;
* Ensure that we are keeping current with [http://jogamp.org JOGAMP] (formerly java.net JOGL, includes JOAL JOCL etc.) and the [http://aviatrix3d.j3d.org Aviatrix3D] render layer ([https://github.com/j3d/aviatrix3d github]), administered by Justin Couch&lt;br /&gt;
&lt;br /&gt;
Other project efforts are welcome&lt;br /&gt;
* [https://savage.nps.edu/X3D-Edit X3D-Edit] update report&lt;br /&gt;
&lt;br /&gt;
All inputs and contributions are welcome.  Have fun with Xj3D!&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8429</id>
		<title>Web3D Cultural Heritage WG</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8429"/>
				<updated>2014-07-22T00:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Web3D 2014 Conference == &lt;br /&gt;
We will hold an inaugural [http://web3d2014.web3d.org/ Workshop at Web3D 2014] and also host a [http://www.web3d.org//event/making-3d-work-you-web3d-siggraph-2014 BOF session at SIGGRAPH 2014]. Come and join us in Vancouver, BC!&lt;br /&gt;
&lt;br /&gt;
==== Agenda ==== &lt;br /&gt;
&lt;br /&gt;
* Challenges and Outlook (10 min) - Nicholas Polys Ph.D., Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Smithsonian 3D Digitization Initiative (25 min) -  Gunter Waibel Ph.D., Smithsonian Institute&lt;br /&gt;
&lt;br /&gt;
* European Initiatives, CultLab3D (25 min) - Pedro Santos Ph.D., Fraunhofer IGD&lt;br /&gt;
&lt;br /&gt;
* Working Group Scoping (20 min discussion) - Nicholas Polys&lt;br /&gt;
&lt;br /&gt;
* Next Steps (10 min) - Nicholas Polys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D Consortium Cultural Heritage Working Group ==&lt;br /&gt;
&lt;br /&gt;
=== Proposed Charter Scope ===&lt;br /&gt;
Web3D Cultural Heritage&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. The 3D Documentation of cultural heritage artifacts represents a huge market potential which is largely unexplored. This workshop will launch the Charter for a new Web3D Consortium Working Group on Cultural Heritage addressing:&lt;br /&gt;
&lt;br /&gt;
* Arbitrary availability and concurrent access to digital surrogates of cultural heritage artifacts for art historians and scientists.&lt;br /&gt;
&lt;br /&gt;
* Use of digital surrogates in cultural heritage institutions for exhibition planning, documentation and acquisition planning.&lt;br /&gt;
&lt;br /&gt;
* Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) as a means to increase attractiveness • Physical surrogates based on digital 3D models.&lt;br /&gt;
&lt;br /&gt;
* Substitute loaning of cultural heritage artifacts by digital surrogates avoiding damage from transport, insurance fees and legal issues.&lt;br /&gt;
&lt;br /&gt;
* Reusability of historically correct 3D models in gaming and film industry as well as for architectural reconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D 2015 Conference ==&lt;br /&gt;
&lt;br /&gt;
To be held in Heraklion, Crete in June 2015!&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8428</id>
		<title>Web3D Cultural Heritage WG</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8428"/>
				<updated>2014-07-22T00:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Web3D 2014 Conference == &lt;br /&gt;
We will hold an inaugural [http://web3d2014.web3d.org/ Workshop at Web3D 2014] and also host a [http://www.web3d.org//event/making-3d-work-you-web3d-siggraph-2014 BOF session at SIGGRAPH 2014]. Come and join us in Vancouver, BC!&lt;br /&gt;
&lt;br /&gt;
==== Agenda ==== &lt;br /&gt;
&lt;br /&gt;
* Challenges and Outlook (10 min) - Nicholas Polys, Ph.D. Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Smithsonian 3D Digitization Initiative (25 min) -  Gunter Waibel,, Ph.D. Smithsonian Institute&lt;br /&gt;
&lt;br /&gt;
* European Initiatives, CultLab3D (25 min) - Pedro Santos, Ph.D. Fraunhofer IGD&lt;br /&gt;
&lt;br /&gt;
* Working Group Scoping (20 min discussion) - Nicholas Polys&lt;br /&gt;
&lt;br /&gt;
* Next Steps (10 min) - Nicholas Polys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D Consortium Cultural Heritage Working Group ==&lt;br /&gt;
&lt;br /&gt;
=== Proposed Charter Scope ===&lt;br /&gt;
Web3D Cultural Heritage&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. The 3D Documentation of cultural heritage artifacts represents a huge market potential which is largely unexplored. This workshop will launch the Charter for a new Web3D Consortium Working Group on Cultural Heritage addressing:&lt;br /&gt;
&lt;br /&gt;
* Arbitrary availability and concurrent access to digital surrogates of cultural heritage artifacts for art historians and scientists.&lt;br /&gt;
&lt;br /&gt;
* Use of digital surrogates in cultural heritage institutions for exhibition planning, documentation and acquisition planning.&lt;br /&gt;
&lt;br /&gt;
* Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) as a means to increase attractiveness • Physical surrogates based on digital 3D models.&lt;br /&gt;
&lt;br /&gt;
* Substitute loaning of cultural heritage artifacts by digital surrogates avoiding damage from transport, insurance fees and legal issues.&lt;br /&gt;
&lt;br /&gt;
* Reusability of historically correct 3D models in gaming and film industry as well as for architectural reconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D 2015 Conference ==&lt;br /&gt;
&lt;br /&gt;
To be held in Heraklion, Crete in June 2015!&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8426</id>
		<title>Web3D Cultural Heritage WG</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8426"/>
				<updated>2014-07-22T00:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: Npolys moved page New page name to Web3D Cultural Heritage WG: proper title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Web3D 2014 Conference == &lt;br /&gt;
We will hold an inaugural [http://web3d2014.web3d.org/ Workshop at Web3D 2014] and also host a [http://www.web3d.org//event/making-3d-work-you-web3d-siggraph-2014 BOF session at SIGGRAPH 2014]. Come and join us in Vancouver, BC!&lt;br /&gt;
&lt;br /&gt;
==== Agenda ==== &lt;br /&gt;
&lt;br /&gt;
* Challenges and Outlook (10 min) - Nicholas Polys, Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Smithsonian 3D Digitization Initiative (25 min) -  Gunter Waibel, Smithsonian Institute&lt;br /&gt;
&lt;br /&gt;
* European Initiatives, CultLab3D (25 min) - Pedro Santos, Fraunhofer IGD&lt;br /&gt;
&lt;br /&gt;
* Working Group Scoping (20 min discussion) - Nicholas Polys, Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Next Steps (10 min) - Nicholas Polys, Virginia Tech&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Web3D Consortium Cultural Heritage Working Group ==&lt;br /&gt;
&lt;br /&gt;
=== Proposed Charter Scope ===&lt;br /&gt;
Web3D Cultural Heritage&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. The 3D Documentation of cultural heritage artifacts represents a huge market potential which is largely unexplored. This workshop will launch the Charter for a new Web3D Consortium Working Group on Cultural Heritage addressing:&lt;br /&gt;
&lt;br /&gt;
* Arbitrary availability and concurrent access to digital surrogates of cultural heritage artifacts for art historians and scientists.&lt;br /&gt;
&lt;br /&gt;
* Use of digital surrogates in cultural heritage institutions for exhibition planning, documentation and acquisition planning.&lt;br /&gt;
&lt;br /&gt;
* Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) as a means to increase attractiveness • Physical surrogates based on digital 3D models.&lt;br /&gt;
&lt;br /&gt;
* Substitute loaning of cultural heritage artifacts by digital surrogates avoiding damage from transport, insurance fees and legal issues.&lt;br /&gt;
&lt;br /&gt;
* Reusability of historically correct 3D models in gaming and film industry as well as for architectural reconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D 2015 Conference ==&lt;br /&gt;
&lt;br /&gt;
To be held in Heraklion, Crete in June 2015!&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=New_page_name&amp;diff=8427</id>
		<title>New page name</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=New_page_name&amp;diff=8427"/>
				<updated>2014-07-22T00:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: Npolys moved page New page name to Web3D Cultural Heritage WG: proper title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Web3D Cultural Heritage WG]]&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8425</id>
		<title>Web3D Cultural Heritage WG</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8425"/>
				<updated>2014-07-22T00:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Web3D 2014 Conference == &lt;br /&gt;
We will hold an inaugural [http://web3d2014.web3d.org/ Workshop at Web3D 2014] and also host a [http://www.web3d.org//event/making-3d-work-you-web3d-siggraph-2014 BOF session at SIGGRAPH 2014]. Come and join us in Vancouver, BC!&lt;br /&gt;
&lt;br /&gt;
==== Agenda ==== &lt;br /&gt;
&lt;br /&gt;
* Challenges and Outlook (10 min) - Nicholas Polys, Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Smithsonian 3D Digitization Initiative (25 min) -  Gunter Waibel, Smithsonian Institute&lt;br /&gt;
&lt;br /&gt;
* European Initiatives, CultLab3D (25 min) - Pedro Santos, Fraunhofer IGD&lt;br /&gt;
&lt;br /&gt;
* Working Group Scoping (20 min discussion) - Nicholas Polys, Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Next Steps (10 min) - Nicholas Polys, Virginia Tech&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Web3D Consortium Cultural Heritage Working Group ==&lt;br /&gt;
&lt;br /&gt;
=== Proposed Charter Scope ===&lt;br /&gt;
Web3D Cultural Heritage&lt;br /&gt;
&lt;br /&gt;
Millions of cultural heritage artifacts populate our museums and about 90% still await discovery in museum archives. The 3D Documentation of cultural heritage artifacts represents a huge market potential which is largely unexplored. This workshop will launch the Charter for a new Web3D Consortium Working Group on Cultural Heritage addressing:&lt;br /&gt;
&lt;br /&gt;
* Arbitrary availability and concurrent access to digital surrogates of cultural heritage artifacts for art historians and scientists.&lt;br /&gt;
&lt;br /&gt;
* Use of digital surrogates in cultural heritage institutions for exhibition planning, documentation and acquisition planning.&lt;br /&gt;
&lt;br /&gt;
* Virtual presentation (combined with new forms of presentation technologies, such as hybrid exhibitions) as a means to increase attractiveness • Physical surrogates based on digital 3D models.&lt;br /&gt;
&lt;br /&gt;
* Substitute loaning of cultural heritage artifacts by digital surrogates avoiding damage from transport, insurance fees and legal issues.&lt;br /&gt;
&lt;br /&gt;
* Reusability of historically correct 3D models in gaming and film industry as well as for architectural reconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D 2015 Conference ==&lt;br /&gt;
&lt;br /&gt;
To be held in Heraklion, Crete in June 2015!&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8424</id>
		<title>Web3D Cultural Heritage WG</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=Web3D_Cultural_Heritage_WG&amp;diff=8424"/>
				<updated>2014-07-22T00:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Npolys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Web3D 2014 Conference == &lt;br /&gt;
We will hold an inaugural [http://web3d2014.web3d.org/ Workshop at Web3D 2014] and also host a [http://www.web3d.org//event/making-3d-work-you-web3d-siggraph-2014 BOF session at SIGGRAPH 2014]. Come and join us in Vancouver, BC!&lt;br /&gt;
&lt;br /&gt;
==== Agenda ==== &lt;br /&gt;
&lt;br /&gt;
* Challenges and Outlook (10 min) - Nicholas Polys, Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Smithsonian 3D Digitization Initiative (25 min) -  Gunter Waibel, Smithsonian Institute&lt;br /&gt;
&lt;br /&gt;
* European Initiatives, CultLab3D (25 min) - Pedro Santos, Fraunhofer IGD&lt;br /&gt;
&lt;br /&gt;
* Working Group Scoping (20 min discussion) - Nicholas Polys, Virginia Tech&lt;br /&gt;
&lt;br /&gt;
* Next Steps (10 min) - Nicholas Polys, Virginia Tech&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Web3D Consortium Cultural Heritage Working Group ==&lt;br /&gt;
&lt;br /&gt;
=== Proposed Charter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Web3D 2015 Conference ==&lt;br /&gt;
To be held in Heraklion, Crete in June 2015!&lt;/div&gt;</summary>
		<author><name>Npolys</name></author>	</entry>

	</feed>