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		<id>https://www.old.web3d.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michalis</id>
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		<updated>2026-04-24T19:20:55Z</updated>
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	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=X3D_Multitexture&amp;diff=7072</id>
		<title>X3D Multitexture</title>
		<link rel="alternate" type="text/html" href="https://www.old.web3d.org/wiki/index.php?title=X3D_Multitexture&amp;diff=7072"/>
				<updated>2013-04-24T16:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Michalis: /* Example Scenes for Testing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.&lt;br /&gt;
&lt;br /&gt;
== X3D Specification and Possible Technical Issues ==&lt;br /&gt;
&lt;br /&gt;
Multitexture capabilities are defined in the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html Texturing Component] of the [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/Architecture.html X3D Specification].&lt;br /&gt;
&lt;br /&gt;
* [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#MultiTexture MultiTexture]&lt;br /&gt;
* [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#MultiTextureCoordinate MultiTextureCoordinate]&lt;br /&gt;
* [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#MultiTextureTransform MultiTextureTransform]&lt;br /&gt;
&lt;br /&gt;
== Technical problems and issues ==&lt;br /&gt;
&lt;br /&gt;
* Dave Arendash has posted several times on specification deficiencies and [http://web3d.org/pipermail/x3d-public_web3d.org/2013-April/002384.html Need good multitexture example]&lt;br /&gt;
&lt;br /&gt;
* Michalis Kamburelis has posted a detailed list of [http://castle-engine.sourceforge.net/x3d_implementation_texturing.php#section_multi_texturing_spec_problems Problems with existing X3D MultiTexture specification] based on implementing these capabilities in the [http://castle-engine.sourceforge.net Castle Game Engine]&lt;br /&gt;
&lt;br /&gt;
* Yvonne Jung reports&lt;br /&gt;
     Having multiple textures for shaders is possible, but the compositing modes defined in the spec&lt;br /&gt;
     basically exactly map to some around &amp;gt;12 year old GL extensions from the pre-shader times.&lt;br /&gt;
     So, no, it won't supported in that way.&lt;br /&gt;
&lt;br /&gt;
* Timo reports that X3DOM can use a shader approach:&lt;br /&gt;
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml]&lt;br /&gt;
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]&lt;br /&gt;
**  A bump mapping example with multitextures: [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml]&lt;br /&gt;
&lt;br /&gt;
== X3D Players Implementing Multitexture Capabilities ==&lt;br /&gt;
&lt;br /&gt;
[[Player support for X3D components]] summarizes currently known capabilities for all players and all components&lt;br /&gt;
&lt;br /&gt;
BS Contact&lt;br /&gt;
&lt;br /&gt;
Instant Reality&lt;br /&gt;
&lt;br /&gt;
X3DOM&lt;br /&gt;
* MultiTextureNodes are part of the [http://www.x3dom.org/?page_id=158 X3DOM HTML-Profile]&lt;br /&gt;
&lt;br /&gt;
== X3D Authoring Tools Implementing Multitexture Capabilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tool support for X3D components]] summarizes currently known capabilities for all authoring (and conversion) tools and all components&lt;br /&gt;
&lt;br /&gt;
== Example Scenes for Testing ==&lt;br /&gt;
&lt;br /&gt;
* Castle Game Engine has posted a number of [http://castle-engine.sourceforge.net/demo_models.php VRML / X3D demo models]. Inside texturing_advanced/ subdirectory there are a number of multi-texturing examples (mostly in classic encoding) in multi_tex_* files.&lt;/div&gt;</summary>
		<author><name>Michalis</name></author>	</entry>

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