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		<updated>2026-04-17T11:50:12Z</updated>
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	<entry>
		<id>https://www.old.web3d.org/wiki/index.php?title=Composed3DTexture&amp;diff=2585</id>
		<title>Composed3DTexture</title>
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				<updated>2010-07-14T09:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;AmandaCusack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Node Reference]]&lt;br /&gt;
==Composed3DTexture==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Composed3DTexture : X3DTexture3DNode {&lt;br /&gt;
  SFNode [in,out] metadata NULL [X3DMetadataObject]&lt;br /&gt;
  SFBool []       repeatS  FALSE&lt;br /&gt;
  SFBool []       repeatT  FALSE&lt;br /&gt;
  SFBool []       repeatR  FALSE&lt;br /&gt;
  MFNode [in,out] texture  []   [X3DTexture2DNode]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Composed3DTexture node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The texture values are interpreted with the first image being at depth 0 and each following image representing an increasing depth value in the R direction. A user shall provide 2n source textures in this array. The individual source textures will ignore their repeat field values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the ''Concepts'' section of the X3D specification for a general description of texture maps. [http://www.casino-spielen.biz/roulette-spielen roulette spielen]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the ''Texturing component'' section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields ''repeatS'' and ''repeatT'' fields shall be ignored.&lt;br /&gt;
&lt;br /&gt;
* [[Node Reference]]&lt;/div&gt;</summary>
		<author><name>AmandaCusack</name></author>	</entry>

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